Timur Dzhumageldiev
@timurdzhumageldiev
3D Artist with 3+ years in hard-surface modeling, PBR texturing, and asset optimization.
What I'm looking for
I’m a 3D Artist with 3+ years of experience in hard-surface modeling, PBR texturing, and asset optimization. I build from high/mid/low poly models through materials to in-engine integration, and I’m comfortable handling the full asset pipeline. I also have experience with team leadership, including mentoring, task breakdowns, and feedback sessions for other artists.
In my work, I create vehicles, props, and architecture-focused assets, and I improve production quality through pipeline enhancement. I’ve handled LOD setup, material creation, blueprint integration in UE5, and Unity setup, including collisions. I contribute with technical documentation and task management, and I’ve supported technical interviews for junior hires.
Experience
Work history, roles, and key accomplishments
3D Artist
RenderDock
Nov 2025 - Present (8 months)
Produced 3D assets including civil vehicles and weapons as part of the asset pipeline.
3D Artist
Z-Software
Nov 2022 - Nov 2025 (3 years)
Created vehicles, props, and architecture assets using PBR workflows (metal-rough and spec-gloss), and led a team of four artists with mentoring and task breakdowns. Optimized assets for LODs, materials, and UE5/Unity integration, including collision setup and pipeline/documentation support.
Education
Degrees, certifications, and relevant coursework
Don State Technical University
Linguistics
2014 - 2019
Studied Linguistics at Don State Technical University from 2014 to 2019.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Salary expectations
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