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Vijaykumar DangiVD
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Vijaykumar Dangi

@vijaykumar-dangi

Performance-driven Core Systems and Graphics Programmer specializing in real-time rendering, physics simulation, and custom tools.

India
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What I'm looking for

I’m looking for a team where I can own core rendering and simulation performance—building editor tools, migrating/modernizing engine systems, and shipping multi-platform features with measurable speed, fidelity, and reliability.

I’m a performance-driven Core Systems and Graphics Programmer with 5 years of industry experience, specializing in real-time rendering. I’ve built and evolved systems across Unreal Engine architecture, physics engine migrations, and multi-platform deployment for PC, Console, and Mobile.

In my recent role, I architected a modular simulation backend using C++ and OpenGL compute shaders for real-time 3D cloth physics. I also developed a 3D Cloth Design Editor for interactive component stitching and data-driven iteration, and built an Angular application for high-fidelity 3D garment visualization on mannequins.

Earlier, I integrated Unreal Engine’s OnlineSubsystem across cross-platform storefronts and led a physics migration from legacy PhysX to Chaos Physics to improve simulation fidelity. I’ve also optimized iOS/tvOS toolchains and UI responsiveness, managed Wwise plugin upgrades and compatibility, and built engine-level systems like DLC ownership validation—always with a focus on reliable performance, maintainability, and tooling that empowers iteration.

Experience

Work history, roles, and key accomplishments

VO

Software Engineer

VoidStar

Apr 2025 - Feb 2026 (10 months)

Architected a modular C++/OpenGL simulation backend using compute shaders for real-time 3D cloth physics. Built a specialized 3D cloth design editor and an Angular web app for high-fidelity garment visualization on mannequins.

SG

Junior Programmer

Sumo Video Games

Feb 2022 - Apr 2025 (3 years 2 months)

Integrated Unreal Engine OnlineSubsystem (OSS) across cross-platform storefronts for the Boltgun DLC and led the migration from legacy PhysX to Chaos Physics. Optimized iOS/tvOS toolchains and UI responsiveness, and developed DLC ownership validation plus Wwise audio plugin upgrade and compatibility handling.

Education

Degrees, certifications, and relevant coursework

AS

AstroMediComp

Real-Time Rendering

2021 - 2023

Completed a Real-Time Rendering program as a group leader, focusing on building and applying real-time rendering concepts.

AS

AstroMediComp

Real-Time Rendering

2020 - 2021

Completed a Real-Time Rendering program, covering event-driven architecture concepts along with Windows/Win32 SDK fundamentals.

Sinhgad Institute of Technology and Science logoSS

Sinhgad Institute of Technology and Science

Bachelor of Engineering (B.E.), Computer Science

Earned a Bachelor of Engineering (B.E.) in Computer Science under SPPU (Savitribai Phule Pune University) in 2019.

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