Vijaykumar Dangi
@vijaykumar-dangi
Performance-driven Core Systems and Graphics Programmer specializing in real-time rendering, physics simulation, and custom tools.
What I'm looking for
I’m a performance-driven Core Systems and Graphics Programmer with 5 years of industry experience, specializing in real-time rendering. I’ve built and evolved systems across Unreal Engine architecture, physics engine migrations, and multi-platform deployment for PC, Console, and Mobile.
In my recent role, I architected a modular simulation backend using C++ and OpenGL compute shaders for real-time 3D cloth physics. I also developed a 3D Cloth Design Editor for interactive component stitching and data-driven iteration, and built an Angular application for high-fidelity 3D garment visualization on mannequins.
Earlier, I integrated Unreal Engine’s OnlineSubsystem across cross-platform storefronts and led a physics migration from legacy PhysX to Chaos Physics to improve simulation fidelity. I’ve also optimized iOS/tvOS toolchains and UI responsiveness, managed Wwise plugin upgrades and compatibility, and built engine-level systems like DLC ownership validation—always with a focus on reliable performance, maintainability, and tooling that empowers iteration.
Experience
Work history, roles, and key accomplishments
Software Engineer
VoidStar
Apr 2025 - Feb 2026 (10 months)
Architected a modular C++/OpenGL simulation backend using compute shaders for real-time 3D cloth physics. Built a specialized 3D cloth design editor and an Angular web app for high-fidelity garment visualization on mannequins.
Junior Programmer
Sumo Video Games
Feb 2022 - Apr 2025 (3 years 2 months)
Integrated Unreal Engine OnlineSubsystem (OSS) across cross-platform storefronts for the Boltgun DLC and led the migration from legacy PhysX to Chaos Physics. Optimized iOS/tvOS toolchains and UI responsiveness, and developed DLC ownership validation plus Wwise audio plugin upgrade and compatibility handling.
Associate Engineer
Infostretch Pvt. Ltd.
Jul 2019 - Apr 2020 (9 months)
Maintained responsive web applications using Vue.js and React.js in an Agile environment. Collaborated with cross-functional teams to define requirements, set milestones, and support project deployment.
Education
Degrees, certifications, and relevant coursework
AstroMediComp
Real-Time Rendering
2021 - 2023
Completed a Real-Time Rendering program as a group leader, focusing on building and applying real-time rendering concepts.
AstroMediComp
Real-Time Rendering
2020 - 2021
Completed a Real-Time Rendering program, covering event-driven architecture concepts along with Windows/Win32 SDK fundamentals.
Sinhgad Institute of Technology and Science
Bachelor of Engineering (B.E.), Computer Science
Earned a Bachelor of Engineering (B.E.) in Computer Science under SPPU (Savitribai Phule Pune University) in 2019.
Availability
Location
Authorized to work in
Portfolio
github.com/VijayDangiJob categories
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