At Aunty Misri, I directed a digital identity transition that combined 3D product visualization with traditional brand storytelling. I also designed and prototyped the web experience in Figma and created an interactive Hero section using Spline.
At Code Particle Inc., I researched, developed, and implemented the 3D pipeline for BabylonJS, including asset optimization, production, texturing, lighting, and materials. At Stellar Studio, I modeled and textured game assets and worked on character and prop rigs.
My focus is character modeling and rigging for production pipelines, taking a 3D creation from concept through texturing, animation, and rendering. I hold an MFA in Animation from Savannah College of Art and Design and work with tools including Maya, ZBrush, and Unreal Engine.

