I'm a 3D Technical Artist creating distinctive characters and visual effects for animation. At an Indie Gaming Startup, I collaborate on the core animation development pipeline and turn character sheets, concept art, and director feedback into original characters.
For a SCAD Senior Film, I designed custom background textures to support the animation workflow and developed textures, shaders, lighting techniques, and post-production effects that enhanced 3D visuals.
I hold a BFA in Animation from Savannah College of Art and Design, where I was named to the Dean's List and served as Lead Technical Animator for the SCAD Senior Capstone. My work spans cartoon, anime, and realistic styles, with a focus on rigging, particle effects, and careful visual detail.

