At Sener, I developed a modular UE5 platform and C++ traffic simulation logic, integrating external data with real-time interactive systems. I also worked with reusable architecture, 3D visualization, and operational scenarios involving road teams and virtual SCADA.
At Maedcore, I developed and optimized Unity VR experiences for Meta Quest 3, working on interaction, UI, 3D models, performance, and Android builds. I resolved XR, UI, and performance bugs and optimized scenes using LODs, Occlusion Culling, Light Baking, URP, and geometry reduction.
On my personal Unity and Unreal projects, I developed complete games with combat, AI, navigation, UI, inventory, saving, checkpoints, and interactive narrative. My Prometheus-9 master's project received honors and included a mission system, 15-slot inventory, unlockable tapes, multiple endings, and modular C# architecture. I also teach programming and computer science at InfoTech Academy, adapting explanations and exercises to each student's level and goals.

