At Algoryte, I lead technology across client and in-house products, including Hamieverse TCG, a free-to-play, skill-based digital trading card game. I guide multiple teams and own technology strategy, architecture, and delivery.
For Algoryte’s products, I oversaw Node.js, Next.js/React, and .NET systems backed by PostgreSQL. I delivered an in-house API engine, player-behaviour tracking services, client-side logging, and a Next.js admin console.
I also drove a clean Unity architecture, designer-facing Editor tools, and Photon Fusion multiplayer with custom PvP sockets. The live game systems include leaderboards, inventory, a battle pass, a store, transactions, and a rules-engine-driven mission system.
Earlier, I developed Unity games and applications for mobile, desktop, WebGL, and VR, and worked on QA and ERP software development at NESCOM. I’ve also provided technical leadership on Unity and Unreal Engine projects as a consultant.

