At Algoryte, I contribute to Hamieverse, a real-time multiplayer card game for WebGL. I cut peak ability-animation memory by 85% with per-match Addressables loading, helping fix out-of-memory crashes when players entered a match.
I’ve also delivered client projects across VR, multiplayer, strategy, and 2D, including three built solo end-to-end. At AiriDev Private Limited, I developed and launched hyper-casual games for iOS and Android, integrating rewarded-video and interstitial ads.

