Umer NaveedUN
Open to opportunities

Umer Naveed

@umernaveed

Unreal Engine Game Developer with over 4 years of experience.

Pakistan
Message

What I'm looking for

I am looking for a collaborative environment that fosters creativity and innovation, with opportunities for growth in game development and emerging technologies.

I am an Unreal Engine Game Developer with over 4 years of experience in designing and developing multiplayer, mobile, and metaverse-focused games. My proficiency in C++, Blueprints, PlayFab, and Firebase allows me to build immersive, high-performance, and scalable gameplay experiences across various platforms.

Throughout my career, I have worked with notable companies like MovingStone Digital and DecenterNet, where I developed cross-platform mobile games and integrated core game mechanics. My projects, such as Coba Royal and Bloodlines, showcase my ability to create engaging multiplayer experiences while utilizing advanced technologies like AWS GameLift and custom REST APIs.

Experience

Work history, roles, and key accomplishments

MD

Unreal Engine Game Developer

MovingStone Digital

May 2024 - Apr 2025 (11 months)

Developed cross-platform mobile games for Android and iOS using Unreal Engine 5, implementing and customizing off-the-shelf Unreal Engine plugins to accelerate development. Built and integrated custom REST APIs for seamless backend communication and set up multiplayer infrastructure using Firebase and PlayFab for real-time networking.

DE

Unreal Engine Game Developer

DecenterNet

Aug 2022 - Mar 2024 (1 year 7 months)

Developed and integrated core game modules to ensure smooth and responsive user interactions, and designed and implemented backend functionality. Utilized Unreal Engine 5 and off-the-shelf plugins to accelerate development, integrating multiplayer systems using AWS, Photon Cloud, and PlayFab for functionality and authentication.

ZS

Unreal Engine Game Developer

Zuntech Solutions

Aug 2020 - Jul 2022 (1 year 11 months)

Developed and integrated gameplay modules to deliver seamless user interaction, and integrated real-time multiplayer functionality using Photon servers. Implemented backend functionality for database communication using custom REST APIs and set up and maintained multiplayer server logic using Firebase and PlayFab.

Education

Degrees, certifications, and relevant coursework

C(

Centre for Advanced Studies in Engineering (CASE)

Bachelor of Science, Computer Science

Activities and societies: Final Year Project: Job Selection and matching software using natural machine learning.

Completed a Bachelor of Science in Computer Science, focusing on programming languages, game engines, and multiplayer systems. Gained expertise in C++, Blueprints, PlayFab, and Firebase, developing scalable gameplay experiences. The final year project involved creating job selection and matching software using machine learning.

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