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Roxanne Cattet

@roxannecattet

I build and integrate gameplay animation systems, rigs, and efficient pipelines for AAA games.

Canada
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What I'm looking for

I’m looking to build gameplay-focused animation systems and efficient production pipelines, particularly on games where I can solve technical blockers and contribute to horror experiences.

At Ubisoft Montreal, I create gameplay animations for Rainbow Six Mobile operators, including gadgets, primary weapons, and locomotion, taking work from animation creation through Unity integration.

I debug animation systems, rigs, skinning, and in-engine issues alongside animators, programmers, and designers to remove production blockers. I also support Unity tooling and animation workflows with C# and Python fundamentals.

I established a new Unreal Engine 5 cinematic animation pipeline using Sequencer, Control Rig, and IK systems, backed by workflow documentation. I’m especially motivated by gameplay, efficient pipelines, and horror games.

Experience

Work history, roles, and key accomplishments

Education

Degrees, certifications, and relevant coursework

Rubika logoRU

Rubika

Preparatory Class, Art & Design

2018 - 2019

Completed the Art & Design Preparatory Class at Rubika in Valenciennes, France.

Tech stack

Software and tools used professionally

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