
Roxanne Cattet
@roxannecattet
I build and integrate gameplay animation systems, rigs, and efficient pipelines for AAA games.
What I'm looking for
At Ubisoft Montreal, I create gameplay animations for Rainbow Six Mobile operators, including gadgets, primary weapons, and locomotion, taking work from animation creation through Unity integration.
I debug animation systems, rigs, skinning, and in-engine issues alongside animators, programmers, and designers to remove production blockers. I also support Unity tooling and animation workflows with C# and Python fundamentals.
I established a new Unreal Engine 5 cinematic animation pipeline using Sequencer, Control Rig, and IK systems, backed by workflow documentation. I’m especially motivated by gameplay, efficient pipelines, and horror games.
Experience
Work history, roles, and key accomplishments
Create gameplay animations for new operators, including gadgets, primary weapons and locomotion, from creation through engine integration. Integrate and debug gameplay animations in Unity, collaborate with animators and technical teams, and establish a new cinematic animation pipeline in Unreal Engine 5.
Education
Degrees, certifications, and relevant coursework
Rubika
Preparatory Class, Art & Design
2018 - 2019
Completed the Art & Design Preparatory Class at Rubika in Valenciennes, France.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Salary expectations
Job categories
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