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Robert ClarkRC
Looking for a job

Robert Clark

@robertclark

Developer, Analyst, Engineer. Cloud infrastructure / software experience, recently AI Systems Architect. Tools appearing on 10M+ viewed channels.

United States
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What I'm looking for

I’m interested in roles where I can support reporting, metric design, dashboard work, and data-informed iteration. Enjoy turning ambiguous problems into structured systems.

Additionally, looking to build and ship reliable, scalable systems end-to-end- gameplay, UI/UX, and live-ops data workflows, while assisting with tooling and automation processes

I’m a analytical engineer / data analyst with prominent systems-focused experience, with 8+ years on UGC platforms. I build gameplay systems, UI/UX, and data-driven live-ops workflows with an emphasis on reliability, scalability, and technical execution. I established early technical mastery solo-engineering a C++ WinAPI runtime inspection tool, featured on verified channels driving community engagement (with channels possessing 60k-144k+ subscribers) that amassed over 1M and 10M+ views on two separate occassions.

I shipped a live Roblox title solo, “1v1 Edit Arena” (Open Beta) on September 19th 2025, and led development from concept through live release with full ownership. I designed and optimized gameplay mechanics, onboarding, shop flow, round logic, enemy/tutorial flow, performant UI/UX, and camera FX, driving measurable engagement growth week over week.

Deving Gene Workflow
Since December 2024- I’ve been building a local-first AI scaffolding workflow system (Alexa Skill + PC client + dashboards + editor integration) designed to preserve flow state and reduce context loss, with accomodations for neurodivergent developers and learners (even impressed Amazon Developer Advocate with this idea!)

Experience

Work history, roles, and key accomplishments

Biofeedback Signal Lab logoBL

Analytics Engineer

Mar 2026 - Apr 2026 (1 month)

Built a local-first PhysioNet workflow (Wearable Exam Stress v1.0.0) bounded to 6 subjects, 2 exam sessions, and 96 selected artifacts. Normalized raw files into curated DuckDB tables using dbt. Published 96 subject-session-channel summaries with 99.5%–99.9% window coverage and explicit interpretation guardrails via a Streamlit review surface.

GH Archive Systems Analytics logoGA

Growth Analyst

Mar 2026 - Apr 2026 (1 month)

Created a matched-hour GH Archive operational workflow across 16 bounded hourly files (8 current, 8 baseline). Modeled parse health, schema drift, event-type shifts, and repository concentration using Python and DuckDB to help engineering leaders separate actual platform behavior changes from pipeline noise.

Growth Metrics Pageview Pipeline logoGP

Growth Analyst

Feb 2026 - Mar 2026 (1 month)

Developed a bounded Wikimedia analytics pipeline covering 39 requests, 12 tracked developer-tool entities, and 3 recency windows. Modeled growth, decline, and volatility KPIs in DuckDB/dbt to classify durable growth and spike patterns-highlighting shifts like Anthropic (+178,048.51%) and baseline comparisons for strategic decision-making.

OpenDota LiveOps Analytics logoOA

Analytics Engineer

Jan 2026 - Feb 2026 (1 month)

Engineered a bounded telemetry workflow loading reproducible Snowflake raw layers and dbt marts from OpenDota data. Published validated, stakeholder-ready Tableau exports covering 400 matches, 3,910 player rows, 1,074 accounts, 127 heroes, and 12 leagues to analyze hero-stability and LiveOps volatility.

Deving Gene logoDG
Current

Local-First AI Workflow Builder

Nov 2024 - Present (1 year 6 months)

Built a local-first, consent-first workflow system for neurodivergent developers, integrating an Alexa Skill with a Python/FastAPI PC client, assistant UI, dashboards, and a VS Code extension to reduce context loss and improve consistency. Implemented schedule/status sync, session storage, idle/app-switch monitoring, site blocking, pending-op workflows, voice features, and LLM powered capabilities

1v1 Edit Arena logoVA
Current

Roblox Solo Developer

Feb 2023 - Present (3 years 3 months)

Solely designed and launched an open-beta "video-edit" style PvP Roblox experience, building gameplay systems, onboarding/shop flow, round/enemy/tutorial logic, performant UI/UX, and camera FX. Improved week-over-week engagement to 6.9m average playtime (+107%), 5.2m average sessions (+54%), and 11.4m returning-user sessions (+111%), with modular components for iterative updates.

Sneaker Square logoSS

Technical Systems Consultant

Aug 2024 - Sep 2024 (1 month)

Designed and deployed robust persistent data solutions for the "Sneaker Square" ecosystem, ensuring zero data-loss and strict ACID compliance for a concurrent user base generating over 357,900+ verified engagements and maintaining high stakeholder retention (2,650+ retained bookmarks).

Uzu Studio logoUS

Technical Systems Consultant

Aug 2024 - Sep 2024 (1 month)

Engineered optimized data extraction and state-synchronization modules for "The Roblox Mall," successfully scaling the backend architecture to support 44,200+ unique user interactions without performance degradation or memory limit exhaustion.

RTFusion Ecosystem logoRE
Current

OOP Systems Developer

Dec 2020 - Dec 2024 (4 years)

Authored a reusable Luau OOP core from scratch, including metatable-based inheritance and DRY client/server boundaries, to support multiple personal Roblox projects. Built proxy-based mutation/state synchronization modules and cross-server matchmaking using MemoryStoreService and TeleportService. Completed comissions for many clients across various platforms online

Private logoPR
Current

Roblox Tooling & Workflow

Dec 2020 - Present (5 years 5 months)

Developed Studio tools and workflow plugins, including an RTFact generator to convert Roblox Studio GUI elements into compiled Luau-compatible element scripts. Built RTFusion conversion tooling to generate Rojo structure from .rbxl content and created a React-based explorer with VS Code-style workflows for large-project exports and refactor support.

Education

Degrees, certifications, and relevant coursework

University of Phoenix logoUP

University of Phoenix

Bachelor of Science, Information Technology

2021 - 2025

Grade: 3.7

B.S. in Information Technology completed via an online program. Conferred Feb 2026 after attending from Dec 2021 to Dec 2025.

Toledo Technology Academy logoTA

Toledo Technology Academy

2015 - 2016

Attended Toledo Technology Academy STEM magnet school from 2015-2016.

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