I’m a analytical engineer / data analyst with prominent systems-focused experience, with 8+ years on UGC platforms. I build gameplay systems, UI/UX, and data-driven live-ops workflows with an emphasis on reliability, scalability, and technical execution. I established early technical mastery solo-engineering a C++ WinAPI runtime inspection tool, featured on verified channels driving community engagement (with channels possessing 60k-144k+ subscribers) that amassed over 1M and 10M+ views on two separate occassions.
I shipped a live Roblox title solo, “1v1 Edit Arena” (Open Beta) on September 19th 2025, and led development from concept through live release with full ownership. I designed and optimized gameplay mechanics, onboarding, shop flow, round logic, enemy/tutorial flow, performant UI/UX, and camera FX, driving measurable engagement growth week over week.
Deving Gene Workflow
Since December 2024- I’ve been building a local-first AI scaffolding workflow system (Alexa Skill + PC client + dashboards + editor integration) designed to preserve flow state and reduce context loss, with accomodations for neurodivergent developers and learners (even impressed Amazon Developer Advocate with this idea!)