I’m looking to build and ship reliable, scalable Roblox systems end-to-end—gameplay, UI/UX, and live-ops data workflows—while assisting with tooling and automation processes (Rojo, plugins, VS Code workflows, etc). I thrive in an environment that values technical execution and iterative polish, systems-design, and accomodations.
Robert Clark
@robertclark
IT / Data Analyst. Systems-focused Lua/Luau engineer (8+ years on Roblox) making gameplay and neurodivergent tooling. Contributed to 350k+ visits.
What I'm looking for
I’m a systems-focused Lua/Luau engineer with 8+ years on Roblox (2+ years Luau). I build gameplay systems, UI/UX, and data-driven live-ops workflows with an emphasis on reliability, scalability, and technical execution. Contributed to 350k-390k+ visits.
I shipped a live Roblox title solo, “1v1 Edit Arena” (Open Beta), and led development from concept through live release with full ownership. I designed and optimized gameplay mechanics, onboarding, shop flow, round logic, enemy/tutorial flow, performant UI/UX, and camera FX—driving measurable engagement growth week over week.
To support long-term iteration, I authored an opinionated OOP core and supporting data handling/mutation modules, enforcing clear client/server boundaries and DRY contracts. I also built cross-server matchmaking using MemoryStoreService and TeleportService to enable scalable gameplay experiences.
I’m equally hands-on with Rojo-first tooling and plugins, including a Studio plugin that converts GUI elements into compiled Luau scripts, plus a Rust/Python Rojo converter and a React-based explorer integrated with VS Code workflows. Recently, I’ve been building a local-first AI scaffolding workflow system (Alexa Skill + PC client + dashboards + editor integration) designed to preserve flow state and reduce context loss, with accomodations for neurodivergent developers and learners.
Experience
Work history, roles, and key accomplishments
Authored a reusable Luau OOP core from scratch, including metatable-based inheritance and DRY client/server boundaries, to support multiple personal Roblox projects. Built proxy-based mutation/state synchronization modules and cross-server matchmaking using MemoryStoreService and TeleportService.
Built a local-first, consent-first workflow system for neurodivergent developers, integrating an Alexa Skill with a Python/FastAPI PC client, assistant UI, dashboards, and a VS Code extension to reduce context loss and improve consistency. Implemented schedule/status sync, session storage, idle/app-switch monitoring, site blocking, pending-op workflows, voice features, and LLM powered capabilities
Solely designed and launched an open-beta "video-edit" style PvP Roblox experience, building gameplay systems, onboarding/shop flow, round/enemy/tutorial logic, performant UI/UX, and camera FX. Improved week-over-week engagement to 6.9m average playtime (+107%), 5.2m average sessions (+54%), and 11.4m returning-user sessions (+111%), with modular components for iterative updates.
Developed Studio tools and workflow plugins, including an RTFact generator to convert Roblox Studio GUI elements into compiled Luau-compatible element scripts. Built RTFusion conversion tooling to generate Rojo structure from .rbxl content and created a React-based explorer with VS Code-style workflows for large-project exports and refactor support.
Education
Degrees, certifications, and relevant coursework
University of Phoenix
Bachelor of Science, Information Technology
2021 - 2026
B.S. in Information Technology completed via an online program. Conferred Feb 2026 after attending from Dec 2021 to Dec 2025.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Website
github.com/RobGonWinPortfolio
notion.so/Robert-Clark-Roblox-Gameplay-Systems-Engineer-Luau-2a34773f9ff08064b636fb9c99ac7c8aSocial media
Job categories
Skills
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