Jose Vargas Pool
@josevargaspool
C++ and full-stack developer focused on building reliable systems and applying LLMs to automate software validation.
What I'm looking for
I’m a Computer Science graduate who builds software with a strong C++ foundation and a growing focus on generative AI. I’ve worked across game development, server-side features, and LLM-assisted tooling, always prioritizing correctness, testing, and maintainable design.
As a C++ Developer with Cornered Rat Software Studio, I contributed to an API integration with Unreal Engine 5 and helped transition rendering to Unreal Engine 5. I also improved gameplay features—including camera control, UI functionality, and despawning mechanisms—while collaborating with engineering and product teams across the full software development life cycle.
At Outlier.ai, I evaluated over 50 LLM code outputs for correctness using intermediate knowledge of C++, Python, and SQL. I also implemented a Dockerfile-based GitHub repository build and validation system that leverages LLMs to automate building and executing test suites for repository validation.
I’ve also built server-side capabilities as a Multiversus Infinite volunteer server developer, reverse engineering server API behavior in TypeScript and implementing helpful matchmaking-related endpoints. My projects reflect this same mindset—performance, concurrency safety, and measurable quality—ranging from a tested limit order book engine to a multi-threaded ray tracer, plus an in-progress CLI AI assistant using Cocoindex, tree-sitter, and ranx.
Experience
Work history, roles, and key accomplishments
Freelance Coder
Outlier.ai
Feb 2024 - Present (2 years 3 months)
Evaluated 50+ LLM code outputs for correctness using intermediate knowledge of C++, Python, and SQL. Implemented a Dockerfile-based GitHub repository build and validation system that uses LLMs to automate building repos and running test suites.
Server Developer
Multiversus Infinite
Apr 2025 - Jun 2025 (2 months)
Reverse engineered parts of a game server API (e.g., user profile) from JSON dumps of client-server communication in TypeScript. Implemented server route endpoints for matchmaking, including rematch, end-game screen, and character selection.
C++ Developer
Cornered Rat Software Studio
Nov 2021 - Nov 2023 (2 years)
Contributed to building a simple API that communicated with Unreal Engine 5 and helped transition the rendering system to UE5. Improved gameplay features in C++ (camera control, UI functionality, despawning) and collaborated using full SDLC practices including code reviews and source control.
Education
Degrees, certifications, and relevant coursework
The City College of New York
Bachelor of Science, Computer Science
Earned a B.S. in Computer Science from The City College of New York.
Databricks
Generative AI Engineer Associate, Databricks Generative AI Engineering
2025 -
Earned the Databricks Generative AI Engineer Associate certification in April 2025.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
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