At Ubisoft Mainz, I work as a Level Artist, building on my experience as a Junior Level Artist at the same studio.
Before that, I worked as a Junior Level Artist at Ubisoft Blue Byte GmbH.
I also worked as a 2D Artist at Ubisoft Blue Byte GmbH, creating 2D art, illustrations, and conceptual art.
My toolkit includes Unreal Engine, Autodesk Maya, Blender, Substance Painter, Substance Designer, Adobe Photoshop, and Perforce.

