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Christian Schob

@christianschob

Concept artist and illustrator specializing in character and creature design for games.

Germany
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What I'm looking for

I seek a creative role on game art teams focused on character/creature design, rapid iteration, and contributing to high-quality in-game cosmetics and assets.

I am a concept artist and illustrator with a decade-plus of life-drawing experience and a strong foundation in human anatomy. I specialize in character and creature design, balancing realistic and stylized approaches to suit fantasy and sci-fi worlds.

My portfolio of freelance and studio work spans multiplayer and action titles where I produced character concepts, weapon designs, skins, and game-ready assets. I iterate quickly and maintain a large visual library to keep designs on par with gaming trends.

Notable collaborations include work for Valve (Dota 2 cosmetics), Sybo (Subway Surfers Airborne), Gameforge, Ubisoft (Assassin's Creed), and contributions to Spellbreak and Crash Team Rumble. Several projects include approved in-game cosmetics and high-volume skin design.

I hold a Bachelor of Arts in Illustration and trained in design specialization at a technical high school; I seek roles where I can drive character-driven visual development and contribute to compelling game worlds.

Experience

Work history, roles, and key accomplishments

UB

Concept Artist

Ubisoft

Jan 2022 - Jan 2023 (1 year)

Provided concept and illustrative work for Assassin's Creed, producing character and environmental concept art in line with franchise standards.

SY

Concept Artist

Sybo

Jan 2019 - Jan 2022 (3 years)

Designed numerous skins and assets for Crash Team Rumble and contributed concept work for Subway Surfers, delivering high-volume, production-ready character assets.

UM

Concept Artist

Unikat Media

Jan 2020 - Jan 2021 (1 year)

Delivered concept art and illustrations for studio projects, emphasizing anatomy-accurate characters and compelling creature silhouettes.

GA

Concept Artist

Gameforge

Jan 2014 - Jan 2015 (1 year)

Developed character and asset concepts for games, aligning designs with production pipelines and gaming trends to support studio projects.

KR

Concept Artist

Krasskollektiv

Jan 2014 - Jan 2015 (1 year)

Produced concept and illustrative assets for studio projects, focusing on character and creature design with clear silhouettes and stylistic consistency.

PA

Freelance Illustrator

Paizo

Jan 2013 - Jan 2014 (1 year)

Created illustrative assets for Paizo's publications, producing character and creature artwork aligned with brand and editorial guidelines.

UL

Freelance Illustrator

Ulisses

Jan 2011 - Jan 2014 (3 years)

Produced illustrative and concept assets for Ulisses projects, focusing on fantasy character and creature artwork consistent with publisher requirements.

VA

Concept Artist

Valve

Jan 2009 - Jan 2012 (3 years)

Designed several cosmetic sets for Dota 2 that were accepted into the game, contributing high-quality character and item concepts under Valve's creative requirements.

FR

Concept Artist

Freelancing

Provided character and creature concept art, weapon designs, and cosmetic sets for multiple games and publishers, leveraging 12+ years of figure drawing and strong anatomical knowledge to deliver high-quality iterations.

Education

Degrees, certifications, and relevant coursework

FM

Fachhochschule Münster

Bachelor of Arts, Illustration

2009 - 2012

Completed a Bachelor of Arts in Illustration at Fachhochschule Münster from 2009 to 2012.

TL

Technical High School Leipzig

Design

Attended Technical High School Leipzig with a design specialization, completed in 2006.

Tech stack

Software and tools used professionally

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Christian Schob - Concept Artist - Ubisoft | Himalayas