Christian Schob
@christianschob
Concept artist and illustrator specializing in character and creature design for games.
What I'm looking for
I am a concept artist and illustrator with a decade-plus of life-drawing experience and a strong foundation in human anatomy. I specialize in character and creature design, balancing realistic and stylized approaches to suit fantasy and sci-fi worlds.
My portfolio of freelance and studio work spans multiplayer and action titles where I produced character concepts, weapon designs, skins, and game-ready assets. I iterate quickly and maintain a large visual library to keep designs on par with gaming trends.
Notable collaborations include work for Valve (Dota 2 cosmetics), Sybo (Subway Surfers Airborne), Gameforge, Ubisoft (Assassin's Creed), and contributions to Spellbreak and Crash Team Rumble. Several projects include approved in-game cosmetics and high-volume skin design.
I hold a Bachelor of Arts in Illustration and trained in design specialization at a technical high school; I seek roles where I can drive character-driven visual development and contribute to compelling game worlds.
Experience
Work history, roles, and key accomplishments
Concept Artist
Ubisoft
Jan 2022 - Jan 2023 (1 year)
Provided concept and illustrative work for Assassin's Creed, producing character and environmental concept art in line with franchise standards.
Concept Artist
Sybo
Jan 2019 - Jan 2022 (3 years)
Designed numerous skins and assets for Crash Team Rumble and contributed concept work for Subway Surfers, delivering high-volume, production-ready character assets.
Concept Artist
Unikat Media
Jan 2020 - Jan 2021 (1 year)
Delivered concept art and illustrations for studio projects, emphasizing anatomy-accurate characters and compelling creature silhouettes.
Concept Artist
Gameforge
Jan 2014 - Jan 2015 (1 year)
Developed character and asset concepts for games, aligning designs with production pipelines and gaming trends to support studio projects.
Concept Artist
Krasskollektiv
Jan 2014 - Jan 2015 (1 year)
Produced concept and illustrative assets for studio projects, focusing on character and creature design with clear silhouettes and stylistic consistency.
Freelance Illustrator
Paizo
Jan 2013 - Jan 2014 (1 year)
Created illustrative assets for Paizo's publications, producing character and creature artwork aligned with brand and editorial guidelines.
Freelance Illustrator
Ulisses
Jan 2011 - Jan 2014 (3 years)
Produced illustrative and concept assets for Ulisses projects, focusing on fantasy character and creature artwork consistent with publisher requirements.
Concept Artist
Valve
Jan 2009 - Jan 2012 (3 years)
Designed several cosmetic sets for Dota 2 that were accepted into the game, contributing high-quality character and item concepts under Valve's creative requirements.
Concept Artist
Freelancing
Provided character and creature concept art, weapon designs, and cosmetic sets for multiple games and publishers, leveraging 12+ years of figure drawing and strong anatomical knowledge to deliver high-quality iterations.
Education
Degrees, certifications, and relevant coursework
Fachhochschule Münster
Bachelor of Arts, Illustration
2009 - 2012
Completed a Bachelor of Arts in Illustration at Fachhochschule Münster from 2009 to 2012.
Technical High School Leipzig
Design
Attended Technical High School Leipzig with a design specialization, completed in 2006.
Availability
Location
Authorized to work in
Website
schob.comPortfolio
schob.comJob categories
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