At HOLOGATE, I create game-ready props, environment assets, and detailed 3D locations. I handle assets from modeling and UV mapping through baking and PBR texturing, then work on scene assembly, lighting, and visual polish.
At VOLMI - A Virtuos Studio, I led a team of 3D artists and provided direction, mentoring, and art-quality oversight. I also improved 3D pipelines and workflows for internal and outsourced teams.
As a freelance 3D Artist, I’ve produced assets for game studios, indie developers, advertising, and presentations, and designed and sold original assets on CG marketplaces. Across roles, I’ve worked on AAA and mobile projects and integrated assets into Unreal Engine, Unity, and proprietary platforms.

