I'm an illustrator and graphic designer who has created character concepts and final artwork for independent clients, managing deadlines and communication throughout each project.
My illustration process spans sketching, incorporating feedback, line art, coloring, and rendering. I work with Adobe Photoshop, Adobe Illustrator, Affinity Designer, Clip Studio Paint, Blender, and Zbrush.
My background includes Illustration & Print Production studies at ESAD.CR, where I developed skills in illustration, graphic design, typography, print production, comic art, and expressive drawing. I also interned with MONSTRA, a Festival of Animation, as a graphic and motion designer.
Alongside creative work, I completed a Level Design Master Class covering level and game design concepts, greyboxing, documentation, pitch assignments, and game-engine optimization using Unity and Unreal Engine 5.

