Adam Gonsalves
@adamgonsalves
I build gameplay systems and intuitive game UI in Unity and Unreal Engine.
What I'm looking for
I've built Crystal Rush, a Unity speedrunner game, handling gameplay programming, level design, mechanic tuning, supporting assets, and iterative playtesting from the ground up.
Across Brackeys Game Jam and college jam projects, I've designed Unreal Engine UI with Blueprints, balanced dual-character puzzle mechanics, and delivered intuitive controls under tight deadlines. I also work with Maya, Blender, and Substance Painter to support art-to-engine workflows.
Experience
Work history, roles, and key accomplishments
Game Developer | Technical Artist
Self Employed
Game developer and technical artist specializing in gameplay programming and UI/UX systems in Unity and Unreal Engine. Experienced in designing camera systems, gyro controls, and drag-and-drop mechanics, with working knowledge of Maya, Blender, and Substance Painter for art-to-engine workflows.
Education
Degrees, certifications, and relevant coursework
ICAT Design and Media College
Master of Science, Game Technology
Pursued a Master of Science in Game Technology, focusing on advanced game development and design.
Don Bosco College
Bachelor of Science, Computer Science
Completed a Bachelor of Computer Science, building a strong foundation in programming and computer systems.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
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