At Quantic Dream, I’m translating Star Wars Eclipse’s shift toward systemic action-adventure into technical architecture, engineering priorities, and implementation plans. I built and use custom telemetry to test proposed solutions against gameplay scenarios and support evidence-based product decisions.
At Ubisoft Montreal, I developed gameplay systems and AI tools for RollerChampions, including an in-house reinforcement learning system for bot training. Earlier, I owned the engineering of a playable Operator for Rainbow Six Siege, from technical design through live production release.

