David Suárez
@davidsurez
Dedicated Environment Artist passionate about creating immersive experiences.
What I'm looking for
I'm an Environment Artist driven by endless curiosity and a trial-and-error attitude. My journey has been fueled by a dedication to research and experimentation, allowing me to create immersive experiences that captivate players. In my free time, I refine my skills, develop mechanics, and explore Unreal Engine through self-learning, ensuring I stay at the forefront of industry trends.
My professional skills include creating real-time environments with Unreal Engine, focusing on optimization, complex shaders, and blueprint implementation for high-quality environments. I excel in generating realistic, high-quality assets while considering optimization, low and mid-poly modeling, and texture optimization. My workflow is organized and efficient, allowing me to cover both high and low poly modeling techniques, along with mid-poly methods using Nanite and Lumen.
Throughout my career, I have demonstrated a capacity for problem-solving and a persistent desire to learn. My recent experiences as an Outsource Environment Artist at Leartes Studios and an intern at Secret 6 have further honed my skills in creating game-ready assets and optimizing them for AAA games. I take pride in my meticulous approach and my ability to create unforgettable player experiences in immersive worlds.
Experience
Work history, roles, and key accomplishments
Outsource Environment Artist
Leartes Studios
Nov 2023 - Present (1 year 7 months)
Created game-ready assets using Nanite Workflow, ensuring clean and optimized UVs and optimal polycount. Developed modular assets, including Nanite props.
Intern 3D Artist
Secret 6
Sep 2023 - Nov 2023 (2 months)
Created realistic props with feedback revision, optimized for AAA games focusing on polycount, UVs, and package textures. Maintained a proactive workflow and conducted thorough references research.
Education
Degrees, certifications, and relevant coursework
Voxel School
Master's, Modeling and Texturing of Environments & Props for AAA Games
2023 - 2023
Completed a Master's program focused on modeling and texturing environments and props for AAA games. Gained expertise in creating high-quality assets optimized for real-time rendering.
Colegio Salesiano Santo Domingo Savio
Higher Technician, 3D Animations, Games, and Interactive Environments
2020 - 2022
Studied for a Higher Technician degree specializing in 3D animations, games, and interactive environments. Developed skills in creating 3D assets and understanding game development pipelines.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
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