Logan Love
@loganlove
I’m a Roblox 3D environment artist who builds performance-conscious worlds and live-ops content that keeps players engaged.
What I'm looking for
I’m a 3D Environment Artist focused on creating themed, gameplay-ready environments for Roblox—designing from planning through release and iterating with live-game performance in mind.
As a core member of a two-person team, I’ve supported weekly live-ops updates for Skateboard Obby by evaluating theme variety, player flow, obstacle integration, production timelines, and content readiness—then shipping optimized map environments, props, and gameplay spaces.
I’ve also owned end-to-end environment art work across 3D modeling, level design, detailing, polish, mobile optimization, material creation, and texture-painting—contributing to live Roblox experiences at massive scale and adapting quickly to shifting priorities while collaborating cross-functionally with engineers, artists, and design leadership.
Experience
Work history, roles, and key accomplishments
3D Environment Artist
Basket Entertainment
Oct 2024 - Present (1 year 8 months)
Supported Skateboard Obby live-ops by planning and releasing weekly themed map environments, props, and gameplay spaces, coordinating with programmers to stay on schedule. Improved Roblox Studio performance through asset reuse and cross-device compatibility while monitoring analytics and monetization impacts of updates.
3D Environment Artist
CayPlay Studios
Sep 2025 - May 2026 (8 months)
Created stylized 3D environment art, props, and gameplay-supporting assets across multiple Roblox titles, owning tasks from modeling and level detailing to polish, mobile optimization, and materials. Contributed environment art for a live Roblox game reaching ~7.5M monthly average users and 150K peak concurrent users, collaborating with engineers and design to deliver visually polished, performanc
3D Environment Artist
Suit Up Games
Apr 2023 - May 2024 (1 year 1 month)
Built optimized Roblox environments, props, and level assets for branded experiences (NERF, UPS, Littlest Pet Shop, Chupa Chups), covering layout, 3D modeling, lighting, terrain sculpting, prop placement, and in-engine polish. Balanced visual quality with Roblox optimization best practices to meet client-driven art direction and technical constraints.
3D Artist
Gamefam
Oct 2021 - Feb 2022 (4 months)
Contributed 3D assets for Twilight Daycare, a major Roblox title with over 2.8B play sessions, creating environment assets, buildings, props, and texture-painted elements. Collaborated with artists and engineers on recurring live content updates, producing game-ready assets within Roblox technical constraints while maintaining established visual style.
Education
Degrees, certifications, and relevant coursework
Kings Harvest Homeschool Collective
Graduated from Kings Harvest Homeschool Collective in May 2019.
Availability
Location
Authorized to work in
Job categories
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