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Logan Love

@loganlove

I’m a Roblox 3D environment artist who builds performance-conscious worlds and live-ops content that keeps players engaged.

United States
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What I'm looking for

I’m looking for a team that values performance-conscious environment art and fast, feedback-driven live-ops shipping. I want to own environments end-to-end, collaborate closely with engineers, and keep improving my workflows.

I’m a 3D Environment Artist focused on creating themed, gameplay-ready environments for Roblox—designing from planning through release and iterating with live-game performance in mind.

As a core member of a two-person team, I’ve supported weekly live-ops updates for Skateboard Obby by evaluating theme variety, player flow, obstacle integration, production timelines, and content readiness—then shipping optimized map environments, props, and gameplay spaces.

I’ve also owned end-to-end environment art work across 3D modeling, level design, detailing, polish, mobile optimization, material creation, and texture-painting—contributing to live Roblox experiences at massive scale and adapting quickly to shifting priorities while collaborating cross-functionally with engineers, artists, and design leadership.

Experience

Work history, roles, and key accomplishments

BE
Current

3D Environment Artist

Basket Entertainment

Oct 2024 - Present (1 year 8 months)

Supported Skateboard Obby live-ops by planning and releasing weekly themed map environments, props, and gameplay spaces, coordinating with programmers to stay on schedule. Improved Roblox Studio performance through asset reuse and cross-device compatibility while monitoring analytics and monetization impacts of updates.

CS

3D Environment Artist

CayPlay Studios

Sep 2025 - May 2026 (8 months)

Created stylized 3D environment art, props, and gameplay-supporting assets across multiple Roblox titles, owning tasks from modeling and level detailing to polish, mobile optimization, and materials. Contributed environment art for a live Roblox game reaching ~7.5M monthly average users and 150K peak concurrent users, collaborating with engineers and design to deliver visually polished, performanc

SG

3D Environment Artist

Suit Up Games

Apr 2023 - May 2024 (1 year 1 month)

Built optimized Roblox environments, props, and level assets for branded experiences (NERF, UPS, Littlest Pet Shop, Chupa Chups), covering layout, 3D modeling, lighting, terrain sculpting, prop placement, and in-engine polish. Balanced visual quality with Roblox optimization best practices to meet client-driven art direction and technical constraints.

GA

3D Artist

Gamefam

Oct 2021 - Feb 2022 (4 months)

Contributed 3D assets for Twilight Daycare, a major Roblox title with over 2.8B play sessions, creating environment assets, buildings, props, and texture-painted elements. Collaborated with artists and engineers on recurring live content updates, producing game-ready assets within Roblox technical constraints while maintaining established visual style.

Education

Degrees, certifications, and relevant coursework

KC

Kings Harvest Homeschool Collective

Graduated from Kings Harvest Homeschool Collective in May 2019.

Tech stack

Software and tools used professionally

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