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Kenneth GlyngfeldtKG
Open to opportunities

Kenneth Glyngfeldt

@kennethglyngfeldt

I build engaging Unity game features, systems, and live-event experiences.

Finland
Message

What I'm looking for

I'm looking to build great game experiences with a collaborative team, using creativity and scripting to deliver engaging gameplay features while continuing to learn new skills.

At Metacore Games, I build features for Merge Mansion, including Daily Challenges that reward players for completing daily tasks. I also work on live-event and feature updates, player segmentation, and performance improvements that reduce build size and runtime memory.

Previously at Kiloo, I contributed to Match-3 projects, Metroland, and Subway Surfers. I led programming and consulted on a prototype that progressed toward development, while also prototyping new game modes and building UI, screens, popups, tutorials, notifications, leaderboards, daily-login rewards, coin minigames, and online game functionality.

I enjoy combining creativity, imagination, attention to detail, and a passion for scripting to create great player experiences. I'm a social team player who cares about colleagues and is motivated to keep learning new skills.

My background includes a Computer Science degree, game design and level design, UI/UX design, 3D physics, mathematics, parallel programming, databases, debugging, and work across game engines and programming languages. I also build personal projects, including D&D dungeon mastering and save-game state systems.

Experience

Work history, roles, and key accomplishments

KI

Game Programmer

Kiloo

Jan 2018 - Dec 2023 (5 years 11 months)

Lead programmer and consultant on a match-3 project, leading to a final prototype. Prototyped new game modes, built UI for screens and popups, and developed tutorial and breadcrumb systems.

Education

Degrees, certifications, and relevant coursework

ED

Erhvervsakademi Dania

Bachelor of Science, Computer Science

2014 - 2016

Pursued a Computer Science degree, learning various game development techniques and roles including gameplay design, level design, and parallel programming.

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