Temitope FALADE
@temitopefalade
Technical Artist and Gameplay Programmer building shippable gameplay systems in Unity and Unreal.
What I'm looking for
I’m a Technical Artist / Gameplay Programmer with experience taking game projects from concept to shipped product, both independently and in team settings. I build functional, scalable gameplay systems and I enjoy solving hard problems with full ownership of the systems I create.
My work bridges creative and technical teams: I understand the production pipeline while engineering gameplay mechanics. I build in Unity (C#) and Unreal Engine (Blueprints, C++), covering mechanics, AI behaviors, UI, inventory, save/load, and audio integration.
On a competitive game jam project (Unreal Engine 5), I implemented all gameplay systems using Blueprints and C++, delivering a fully playable game within tight time constraints. I engineered a blended physics-and-grid movement mechanic, built a snapshot/screenshot mechanic with render target capture and UI feedback, and prototyped an AI-powered image comparison scoring system beyond the brief.
In an academic solo gameplay project, I designed and built a multi-tier AI difficulty system (easy, medium, hard) where enemy behaviors adapt dynamically. I also contributed as a 3D artist and animator, handling the full asset pipeline from modeling and rigging through Unity integration so animations respond correctly to gameplay state transitions.
Experience
Work history, roles, and key accomplishments
Gameplay Programmer
The Aurora Snow Slingers
Dec 2025 - Present (3 months)
Served as sole programmer for an academic game project, building all gameplay systems, mechanics, and UI from a blank Unreal Engine Blueprints/C++ project into a playable, shippable build. Designed a multi-tier AI difficulty system and created modular systems that enabled rapid design iteration without code changes.
Game Programmer & Technical Artist
Sortris - Games Now!
Nov 2025 - Present (4 months)
Implemented all gameplay systems for a competitive game jam entry using Unreal Engine 5 Blueprints and C++, delivering a fully playable game within time constraints. Built a physics-grid movement mechanic and a snapshot/screenshot feature with render target capture and UI feedback.
3D Artist & Animator
Mothernature Installation
Apr 2025 - Present (11 months)
Worked as sole 3D artist and animator for an academic project, creating and implementing all character and environmental animations in Unity to support gameplay. Managed the full asset pipeline (modeling, rigging, and Unity integration) and aligned animation timing with gameplay state transitions.
Education
Degrees, certifications, and relevant coursework
Erasmus Mundus REPLAY Joint Master's
Master of Science, Game Design & Development
2024 - 2026
Full scholarship recipient in the Erasmus Mundus REPLAY MSc Game Design & Development program. Multi-institution program spanning Portugal, Belgium, and Finland, focused on interactive narrative, real-time production, and advanced game technology.
Obafemi Awolowo University
Bachelor of Science, Civil Engineering
2014 - 2019
Grade: First Class Honours (CGPA 4.86/5.00)
Earned a BSc in Civil Engineering with First Class Honours (CGPA 4.86/5.00). Received Faculty of Civil Engineering Best Graduating Student and Leadership/Most Creative Student awards.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
Skills
Interested in hiring Temitope?
You can contact Temitope and 90k+ other talented remote workers on Himalayas.
Message TemitopeFind your dream job
Sign up now and join over 100,000 remote workers who receive personalized job alerts, curated job matches, and more for free!
