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Temitope FALADETF
Open to opportunities

Temitope FALADE

@temitopefalade

Technical Artist and Gameplay Programmer building shippable gameplay systems in Unity and Unreal.

Finland
Message

What I'm looking for

I’m looking for a role where I can own end-to-end gameplay/tech-art systems—collaborating with designers—using Unreal Engine and Unity to ship polished mechanics, AI, UI, save/load, and tooling.

I’m a Technical Artist / Gameplay Programmer with experience taking game projects from concept to shipped product, both independently and in team settings. I build functional, scalable gameplay systems and I enjoy solving hard problems with full ownership of the systems I create.

My work bridges creative and technical teams: I understand the production pipeline while engineering gameplay mechanics. I build in Unity (C#) and Unreal Engine (Blueprints, C++), covering mechanics, AI behaviors, UI, inventory, save/load, and audio integration.

On a competitive game jam project (Unreal Engine 5), I implemented all gameplay systems using Blueprints and C++, delivering a fully playable game within tight time constraints. I engineered a blended physics-and-grid movement mechanic, built a snapshot/screenshot mechanic with render target capture and UI feedback, and prototyped an AI-powered image comparison scoring system beyond the brief.

In an academic solo gameplay project, I designed and built a multi-tier AI difficulty system (easy, medium, hard) where enemy behaviors adapt dynamically. I also contributed as a 3D artist and animator, handling the full asset pipeline from modeling and rigging through Unity integration so animations respond correctly to gameplay state transitions.

Experience

Work history, roles, and key accomplishments

TS

Gameplay Programmer

The Aurora Snow Slingers

Dec 2025 - Present (3 months)

Served as sole programmer for an academic game project, building all gameplay systems, mechanics, and UI from a blank Unreal Engine Blueprints/C++ project into a playable, shippable build. Designed a multi-tier AI difficulty system and created modular systems that enabled rapid design iteration without code changes.

SN

Game Programmer & Technical Artist

Sortris - Games Now!

Nov 2025 - Present (4 months)

Implemented all gameplay systems for a competitive game jam entry using Unreal Engine 5 Blueprints and C++, delivering a fully playable game within time constraints. Built a physics-grid movement mechanic and a snapshot/screenshot feature with render target capture and UI feedback.

Education

Degrees, certifications, and relevant coursework

EM

Erasmus Mundus REPLAY Joint Master's

Master of Science, Game Design & Development

2024 - 2026

Full scholarship recipient in the Erasmus Mundus REPLAY MSc Game Design & Development program. Multi-institution program spanning Portugal, Belgium, and Finland, focused on interactive narrative, real-time production, and advanced game technology.

Obafemi Awolowo University logoOU

Obafemi Awolowo University

Bachelor of Science, Civil Engineering

2014 - 2019

Grade: First Class Honours (CGPA 4.86/5.00)

Earned a BSc in Civil Engineering with First Class Honours (CGPA 4.86/5.00). Received Faculty of Civil Engineering Best Graduating Student and Leadership/Most Creative Student awards.

Tech stack

Software and tools used professionally

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