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Jenny WheatleyJW
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Jenny Wheatley

@jennywheatley

Technical Project Manager with 8+ years experience working in software project management, delivery management for release and live service

United Kingdom
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What I'm looking for

I'm looking for fully remote software project, delivery, or producer roles, and can discuss hybrid opportunities across the UK. I'm available to start ASAP and open to freelance, contractor, and fixed-term roles.

I've delivered software projects for EA's Battlefield 6, Super Rare Games, Double Eleven, Ubisoft Reflections, and early-stage startups. At Onyx Studio, I led a remote vendor team of 20+ across Europe and Asia, coordinated engineering, art and QA, and delivered a Battlefield 6 map with 100% of assigned high-severity Jira bugs fixed.

I've built delivery roadmaps, backlogs, RAID logs, governance checkpoints, and critical-path plans that improve predictability and reduce project risk. At Double Eleven, I managed post-launch live-service operations, introduced Scrum and Kanban practices, and helped reduce high-severity bugs by approximately 40% while sunsetting a project.

I'm comfortable working across engineering, design, art, QA, external vendors, clients, and leadership teams, with experience in Jira, Azure DevOps, budgeting, stakeholder management, and distributed remote delivery.

Experience

Work history, roles, and key accomplishments

IN
Current

Project Management Consultant

Independent

Apr 2026 - Present (4 months)

Enabled a software startup to pursue investor deals by building an end-to-end delivery roadmap and full backlog from scratch for an early-stage stealth-mode startup, turning their concept into a credible, risk-assessed, and publisher-ready development plan.

Onyx Studio logoOS

Senior Producer

Onyx Studio

Jan 2025 - Mar 2026 (1 year 2 months)

Independent contractor Project Management role in a leadership capacity. Led a vendor team of 20+ staff (across art, engineering and QA), fully remote workflows, split across Europe and Asia timezones, for EA’s Battlefield 6; large-scale budget, fast-paced environment.

Owned RAID logs, identifying Risks before they became Issues, leading to less surprises.

Super Rare Games logoSG

Producer

Super Rare Games

Aug 2023 - Oct 2024 (1 year 2 months)

Project Management role in a publishing leadership capacity. Responsible for 3-4 concurrent software projects at a given time; managed development (internal staff and external contractors), QA (internal) and localisation (external vendor); lean project budgets.

Strengthening project predictability; created integrated delivery roadmaps for all projects.

Double Eleven Ltd logoDL

Producer

Jan 2022 - Jul 2023 (1 year 6 months)

Promoted from Associate Producer to Producer in Dec 2021/Jan 2022 due to strong work performance.

Project Management role in a leadership capacity; owned project management and delivery for post-launch and live service software operations.

Double Eleven Ltd logoDL

Associate Producer

Sep 2019 - Dec 2021 (2 years 3 months)

Project Management role in a support/co-ordination capacity; facilitated collaboration between engineering, design, art and QA to develop content end-to-end for Minecraft release artifacts.

Ensured the project was on track; evaluated project roadmaps via agile methodologies (sprints and retrospectives) and ADO management.

Education

Degrees, certifications, and relevant coursework

University of Northumbria logoUN

University of Northumbria

Master of Science, Project Management

2016 - 2017

Grade: Distinction

Activities and societies: -

Master's of Science Degree in Project Management with Distinction grade.

Tech stack

Software and tools used professionally

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