Jenny Wheatley
@jennywheatley
Technical Project Manager with 8+ years experience working in software project management, delivery management for release and live service
What I'm looking for
I've delivered software projects for EA's Battlefield 6, Super Rare Games, Double Eleven, Ubisoft Reflections, and early-stage startups. At Onyx Studio, I led a remote vendor team of 20+ across Europe and Asia, coordinated engineering, art and QA, and delivered a Battlefield 6 map with 100% of assigned high-severity Jira bugs fixed.
I've built delivery roadmaps, backlogs, RAID logs, governance checkpoints, and critical-path plans that improve predictability and reduce project risk. At Double Eleven, I managed post-launch live-service operations, introduced Scrum and Kanban practices, and helped reduce high-severity bugs by approximately 40% while sunsetting a project.
I'm comfortable working across engineering, design, art, QA, external vendors, clients, and leadership teams, with experience in Jira, Azure DevOps, budgeting, stakeholder management, and distributed remote delivery.
Experience
Work history, roles, and key accomplishments
Project Management Consultant
Independent
Apr 2026 - Present (4 months)
Enabled a software startup to pursue investor deals by building an end-to-end delivery roadmap and full backlog from scratch for an early-stage stealth-mode startup, turning their concept into a credible, risk-assessed, and publisher-ready development plan.
Senior Producer
Onyx Studio
Jan 2025 - Mar 2026 (1 year 2 months)
Independent contractor Project Management role in a leadership capacity. Led a vendor team of 20+ staff (across art, engineering and QA), fully remote workflows, split across Europe and Asia timezones, for EA’s Battlefield 6; large-scale budget, fast-paced environment.
Owned RAID logs, identifying Risks before they became Issues, leading to less surprises.
Producer
Super Rare Games
Aug 2023 - Oct 2024 (1 year 2 months)
Project Management role in a publishing leadership capacity. Responsible for 3-4 concurrent software projects at a given time; managed development (internal staff and external contractors), QA (internal) and localisation (external vendor); lean project budgets.
Strengthening project predictability; created integrated delivery roadmaps for all projects.
Promoted from Associate Producer to Producer in Dec 2021/Jan 2022 due to strong work performance.
Project Management role in a leadership capacity; owned project management and delivery for post-launch and live service software operations.
Project Management role in a support/co-ordination capacity; facilitated collaboration between engineering, design, art and QA to develop content end-to-end for Minecraft release artifacts.
Ensured the project was on track; evaluated project roadmaps via agile methodologies (sprints and retrospectives) and ADO management.
Project co-ordination point of contact for the video game Tom Clancy’s The Division 2’s boot-up flow, character select screen and settings/gameplay customisation including brightness, language and accessibility.
Education
Degrees, certifications, and relevant coursework
University of Northumbria
Master of Science, Project Management
2016 - 2017
Grade: Distinction
Activities and societies: -
Master's of Science Degree in Project Management with Distinction grade.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Salary expectations
Social media
Job categories
Skills
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