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Sandy King

@sandyking

Senior Technical Producer with 15+ years in games, spanning production, QA, release management, technical delivery and tooling.

United Kingdom
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What I'm looking for

I’m looking for roles where I can combine high-level production oversight with hands-on collaboration, solve delivery challenges with internal teams, and manage external studios and freelancers when needed.

I’m a Senior Technical Producer and delivery-focused games professional with over 15 years of experience across AAA, indie, mobile and multi-platform development.

My background spans production, technical delivery, QA leadership, release management and development tooling. I’ve worked closely with engineering, design, art, QA and external partners, helping teams turn complex technical work into clear, achievable plans and reliable deliveries.

I’m particularly interested in the space where production and technology meet. I’ve produced Core Tech and gameplay teams, supported Unreal Engine development, managed cross-studio dependencies, owned Jira and production workflows, and built Python-based reporting and automation to improve visibility around scope, risk and delivery.

Earlier in my career I built and led QA teams, managed external test partners and coordinated releases across PC, console and mobile platforms. That background has given me a strong focus on quality, practical problem solving and making sure teams have the information and processes they need to do good work.

I enjoy working with technically complex teams, improving how work flows through an organisation, and helping people solve delivery problems without adding unnecessary process.

I’m currently looking at Senior Producer, Technical Producer, Delivery and Production leadership roles within games and the wider technology sector.

Experience

Work history, roles, and key accomplishments

FuturLab logoFU

Senior Technical Producer

Jun 2025 - Jun 2026 (1 year)

Helping bring Powerwash Simulator 2 to launch and beyond.
A focus on creating sustainable processes for a growing team at a remote first studio to support on-going development of Live-operations content across 6 platforms.

Sharkmob logoSH

Senior Operations Producer

Oct 2022 - Nov 2024 (2 years 1 month)

Lead Producer for the Core Tech team on an unannounced AAA project, overseeing development of technical pipelines and tooling in Unreal 5 for networking, procedural generation, tech art, and build engineering

Produced gameplay features in partnership with Design and Engineering, working across internal and co-development teams to align delivery with project milestones

Managed stakeholder communi

Sharkmob logoSH

Senior QA Manager (London)

Apr 2021 - Dec 2022 (1 year 8 months)

Led production for Combat features on an unannounced AAA project, working closely with Design, Engineering, and Animation to prototype and iterate on core gameplay systems

Supported feature production on Exoborne, contributing to prototyping of Vehicles, PVP systems, and Extraction modes

Managed the QA department for the London studio, including hiring, training, and embedding QA staff into cros

Curve Digital logoCD

Head of QA

Jan 2020 - Mar 2021 (1 year 2 months)

Built and managed an internal QA team to support a wide-ranging indie publishing portfolio across multiple studios

Organised and oversaw multiple external QA vendors for Functional, Localisation, Compatibility, and Compliance testing

Managed annual QA budgets exceeding £2 million, including forecasting, cost tracking, and vendor contract oversight

Oversaw release management for digital and phys

Mediatonic Games logoMG

QA Manager

Jul 2016 - Dec 2019 (3 years 5 months)

Led the QA discipline across four studios, managing a team of 25 staff and shaping QA strategy across multiple projects

Worked with the Technical Director to prototype automated performance testing solutions for mobile SKUs and build automation frameworks for future projects

Coordinated multiple external QA vendors for Functional, Localisation, and Compatibility testing across platforms

Served

Mediatonic Games logoMG

Principle QA (Lead)

May 2015 - Jul 2016 (1 year 2 months)

Acted as the primary QA stakeholder for project delivery, working closely with production to integrate QA into development workflows

Led the modernisation of QA practices, introducing process improvements and tighter alignment with cross-discipline teams

Mentored QA staff and established best practice guidelines across teams and projects


Titles: Fantastic Beasts: Cases, Bounty Stars, HeavenSt

Microsoft logoMI

Testing Associate 2 (Senior Tester)

Sep 2013 - Jan 2015 (1 year 4 months)

Working on the Xbox One’s Upload and Upload Studio Apps for launch.

Octopus 8 Studios logoOS

UX / UI consultant

Nov 2013 - Jan 2014 (2 months)

Assessing and re-designing iOS game “Oddlight” core UI, creating UI assets and advising UX flow.

Colossal Games logoCG

Games Designer

Nov 2012 - Mar 2013 (4 months)

Designing a new game, Working closely with Artists and a Programmer to deliver a iOS / Android game.

Sega logoSE

Functionality Tester

Jan 2009 - Dec 2009 (11 months)

Performed functionality testing for Sega.

Apple logoAP

Mac Specialist

Aug 2006 - Feb 2008 (1 year 6 months)

Provided specialist support for Mac products at Apple.

Education

Degrees, certifications, and relevant coursework

Brunel University of London logoBL

Brunel University of London

Master of Arts, Digital Games: Theory and Design

2011 - 2012

Master of Arts in Digital Games: Theory and Design from Brunel University of London, completed in 2012.

University of the Arts London logoUL

University of the Arts London

Bachelor of Arts, Graphic Design

2005 - 2008

Grade: 1st

Activities and societies: N/A

Bachelor of Arts in Graphic Design from the University of the Arts London, completed in 2008.

Kingston University logoKU

Kingston University

Art Foundation, Art

2004 - 2005

Grade: Merit

Art Foundation Degree as pre-cursor to UAL Graphic Design course

Tech stack

Software and tools used professionally

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