At Vancouver Film School, I programmed UI/UX and gameplay logic for “Sweet Spot” in C++ and Unreal Engine, including interactive VFX and UI responses to player interaction. I also built gameplay, UI, and UX systems for “Neon Nexus” in C# and Unity, using event triggers, object pooling, and dynamic UI in the 3D world.
Before my student project work, I was a QA Tester with VMC / Enzyme, contracted to WB Games, Gameloft, and EA Motive. I evaluated code, assets, and systems across platforms, created and optimized VFX assets for Star Wars: Squadrons, and reported defects to engineering using JIRA and Testrail.

