At LazyCatGames, I was tech lead for the indie game Tears of Vanfell, planning the project and writing technical and design documents. I developed its core Unity architecture and implemented the online multiplayer system used throughout the game.
Before that, I completed internships at BrainyIT and VRMonkey, working on secure REST APIs, virtual reality games, and VR training scenarios. My projects at Poli-USP included prototyping machine learning algorithms for energy disaggregation and developing prototypes for battle simulations.

