At SayGames, I designed and shipped booster mechanics for Color Slide, including a 10-win Super Booster, and specified other player-facing systems from balancing through rollout. I delivered 100+ design initiatives, supported implementation across disciplines, and ran 15+ A/B experiments; around half had positive results and contributed to LTV growth.
At The House of Fables, I designed and implemented gameplay features for Supernatural Superheroes, including progression and upgrade paths for 35 heroes. I also built a Fungus-based tutorial and a Unity configuration structure for faster balancing and testing. Earlier, at Gameloft, I designed and balanced features across multiple mobile F2P titles, including Wild Cards for Asphalt 9: Legends’ Chinese Version.

