
Pavlo Prokopov
@pavloprokopov
CTO at Whimsy Games who moved delivery to AI-driven workflows and cut infrastructure and SaaS costs by 78%.
What I'm looking for
At Whimsy Games, I moved the company to AI-driven delivery, built an internal Claude plugin marketplace, and created an AI pre-sales pipeline from sales calls to proposal decks. I also cut infrastructure and SaaS costs by 78% and work hands-on on slots, including an RGS-integrated backend built to GLI requirements.
Before that, at SuperPlay, I worked on Dice Dreams, a top-10 grossing mobile game with 1M+ DAU. I coordinated six production teams through four team leads and two PMs, owned backend and client-server architecture, and helped keep delivery 92% on time across three-week release cycles.
Experience
Work history, roles, and key accomplishments
Chief Technology Officer (CTO)
Whimsy Games
Nov 2025 - Present (1 year)
Game development and iGaming studio: client projects and co-development. Single point of accountability for architecture and delivery.
• Led and grew a team of ~20 (engineering, QA, DevOps) across multiple client projects; hired the key engineers who opened new slot and Unity projects
• Moved the company to AI-driven delivery and built an internal Claude plugin marketplace
• Built an AI pre-sales
Dice Dreams — top-10 grossing casual mobile game, 1M+ DAU. Software Architect across 6 production teams (~40 engineers, QA and support).
• Coordinated 4 team leads and 2 PMs: 92% on-time delivery on 3-week releases
• Owned backend and client-server architecture for live systems at 1M+ DAU
• Standardised architecture across 5 teams: production hotfixes down ~55%
• Migrated client-server traffic to
Opened a new production team of 7 on Dice Dreams from scratch: hired and onboarded the team, set up sprint and quarterly planning, and delivered the full planned scope in year one. Promoted to Software Architect.
Stack: C#, Unity, REST, WebSockets, TeamCity, NUnit.
Technical Lead
Yellow Stone
Dec 2020 - Sep 2021 (9 months)
Led a new mobile slot game from scratch to production release.
• Built the engineering team from zero: defined roles, hired the first developers, set up workflows
• Set up code review, release procedures and a Jenkins CI/CD pipeline for iOS and Android
• Owned the client architecture, performance and production readiness
Stack: C#, Unity, Zenject, UniTask, Addressables, Jenkins
Senior C# Developer
Playtika
Feb 2020 - Dec 2020 (10 months)
Slotomania, a leading social casino game.
• Delivered core game features and optimised existing systems for stable releases
• Moved to a new stack (Haxe, TypeScript) and became productive quickly
Stack: C#, Haxe, JavaScript, TypeScript
Charm King, infrastructure team.
• Built shared Unity frameworks, editor tools and runtime components used across game features
• Improved build reliability, performance and stability for the whole project
• Set technical standards and build automation for other developers
Stack: C#, Unity, Editor tooling, CI/CD, build automation
Technical Lead
MURKA
May 2017 - May 2018 (1 year)
Slots Era, social casino.
• Took the game from an unpublished state to a store release
• Bridge between business and engineering: technical approach, estimates and sprint planning with PMs
• Mentored the team and set up CI for predictable delivery
Stack: C#, Unity, REST, Jenkins
Senior Client Developer
MURKA
Jun 2016 - May 2017 (11 months)
Scatter Slots, social casino.
• Built gameplay features and reusable modules shared across the game
• Integrated third-party SDKs for product needs
Stack: C#, Unity
Unity Developer
Daxx
Dec 2015 - Jun 2016 (6 months)
Educational app for children, outstaffing team.
• Built core modules and several minigames integrated into the main product
Stack: C#, Unity
.NET Developer
NIX Solutions Ltd.
Jul 2014 - Dec 2015 (1 year 5 months)
Built web applications end to end. Implemented server-side logic, created REST APIs, and developed frontend components using standard web technologies. Worked with databases, authentication flows, and application architecture to deliver stable, functional web features and improve existing sites.
Tech Stack:
C#, ASP.NET MVC 4/5, .NET Framework 4.x, HTML, CSS, JavaScript, jQuery, AJAX, Bootstrap,
Education
Degrees, certifications, and relevant coursework
SET University
Solution Architecture Program
Feb 2025
Hillel IT School
Junior Project Management Certificate
Feb 2017
Kharkiv National University of Radioelectronics
Master's degree, Computer systems and networks
2014 - 2015
In 2015 completed the full course of Kharkiv National University of Radioelectronics obtained master's degree in the field of study "Computer systems and networks" obtained qualification of Research Engineer in Computer System
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Salary expectations
Social media
Job categories
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