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Pavlo ProkopovPP
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Pavlo Prokopov

@pavloprokopov

CTO at Whimsy Games who moved delivery to AI-driven workflows and cut infrastructure and SaaS costs by 78%.

Poland
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What I'm looking for

I'm open to remote work and relocation.

At Whimsy Games, I moved the company to AI-driven delivery, built an internal Claude plugin marketplace, and created an AI pre-sales pipeline from sales calls to proposal decks. I also cut infrastructure and SaaS costs by 78% and work hands-on on slots, including an RGS-integrated backend built to GLI requirements.

Before that, at SuperPlay, I worked on Dice Dreams, a top-10 grossing mobile game with 1M+ DAU. I coordinated six production teams through four team leads and two PMs, owned backend and client-server architecture, and helped keep delivery 92% on time across three-week release cycles.

Experience

Work history, roles, and key accomplishments

Whimsy Games logoWG
Current

Chief Technology Officer (CTO)

Whimsy Games

Nov 2025 - Present (1 year)

Game development and iGaming studio: client projects and co-development. Single point of accountability for architecture and delivery.

• Led and grew a team of ~20 (engineering, QA, DevOps) across multiple client projects; hired the key engineers who opened new slot and Unity projects
• Moved the company to AI-driven delivery and built an internal Claude plugin marketplace
• Built an AI pre-sales

SuperPlay logoSU

Software Architect & Engineering Manager

Oct 2022 - Nov 2025 (3 years 1 month)

Dice Dreams — top-10 grossing casual mobile game, 1M+ DAU. Software Architect across 6 production teams (~40 engineers, QA and support).

• Coordinated 4 team leads and 2 PMs: 92% on-time delivery on 3-week releases
• Owned backend and client-server architecture for live systems at 1M+ DAU
• Standardised architecture across 5 teams: production hotfixes down ~55%
• Migrated client-server traffic to

SuperPlay logoSU

Team Lead

Nov 2021 - Oct 2022 (11 months)

Opened a new production team of 7 on Dice Dreams from scratch: hired and onboarded the team, set up sprint and quarterly planning, and delivered the full planned scope in year one. Promoted to Software Architect.
Stack: C#, Unity, REST, WebSockets, TeamCity, NUnit.

Yellow Stone logoYS

Technical Lead

Yellow Stone

Dec 2020 - Sep 2021 (9 months)

Led a new mobile slot game from scratch to production release.
• Built the engineering team from zero: defined roles, hired the first developers, set up workflows
• Set up code review, release procedures and a Jenkins CI/CD pipeline for iOS and Android
• Owned the client architecture, performance and production readiness
Stack: C#, Unity, Zenject, UniTask, Addressables, Jenkins

Playtika logoPL

Senior C# Developer

Playtika

Feb 2020 - Dec 2020 (10 months)

Slotomania, a leading social casino game.
• Delivered core game features and optimised existing systems for stable releases
• Moved to a new stack (Haxe, TypeScript) and became productive quickly
Stack: C#, Haxe, JavaScript, TypeScript

PlayQ logoPL

Senior Client Developer

Jul 2018 - Jan 2020 (1 year 6 months)

Charm King, infrastructure team.
• Built shared Unity frameworks, editor tools and runtime components used across game features
• Improved build reliability, performance and stability for the whole project
• Set technical standards and build automation for other developers
Stack: C#, Unity, Editor tooling, CI/CD, build automation

MURKA logoMU

Technical Lead

MURKA

May 2017 - May 2018 (1 year)

Slots Era, social casino.
• Took the game from an unpublished state to a store release
• Bridge between business and engineering: technical approach, estimates and sprint planning with PMs
• Mentored the team and set up CI for predictable delivery
Stack: C#, Unity, REST, Jenkins

MURKA logoMU

Senior Client Developer

MURKA

Jun 2016 - May 2017 (11 months)

Scatter Slots, social casino.
• Built gameplay features and reusable modules shared across the game
• Integrated third-party SDKs for product needs
Stack: C#, Unity

Daxx logoDA

Unity Developer

Daxx

Dec 2015 - Jun 2016 (6 months)

Educational app for children, outstaffing team.
• Built core modules and several minigames integrated into the main product
Stack: C#, Unity

NL

.NET Developer

NIX Solutions Ltd.

Jul 2014 - Dec 2015 (1 year 5 months)

Built web applications end to end. Implemented server-side logic, created REST APIs, and developed frontend components using standard web technologies. Worked with databases, authentication flows, and application architecture to deliver stable, functional web features and improve existing sites.

Tech Stack:
C#, ASP.NET MVC 4/5, .NET Framework 4.x, HTML, CSS, JavaScript, jQuery, AJAX, Bootstrap,

Education

Degrees, certifications, and relevant coursework

SU

SET University

Solution Architecture Program

Feb 2025

HS

Hillel IT School

Junior Project Management Certificate

Feb 2017

KR

Kharkiv National University of Radioelectronics

Master's degree, Computer systems and networks

2014 - 2015

In 2015 completed the full course of Kharkiv National University of Radioelectronics obtained master's degree in the field of study "Computer systems and networks" obtained qualification of Research Engineer in Computer System

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