At ArcGame, I’m building a multiplayer RPG with coding agents, using Unreal Engine 5, C++, and Rust. Over one year, this work produced a full multiplayer game with 45+ plugins, including a data-oriented replacement for Unreal’s GameplayAbility System.
I also built ArcSem, a local semantic search layer for coding agents working across a large Unreal C++ codebase. Previously, at 1047 Games, I worked on editor tools, automated tests, and items and inventory systems for Splitgate 2; at Flying Wild Hog, I set up code architecture for Evil West and added networking to Shadow Warrior 2.

