Architecture taught me to think systematically and visualize complex data. Game development showed me how to do the same with technology, with a focus on the end-user experience.
At Rubens Games, I worked in a game development production environment as a 2D/3D graphics intern and team leader. I contributed to the commercial project Purrrifiers Cleaning Chaos.
I managed a team and worked through technical problems in communication with other departments.
At BoConcept, I analyze customer needs and translate them into concrete solutions. I communicate with customers in Polish and English and use internal sales systems.

