
Yuliana Krutaya
@yulianakrutaya
I build scalable, optimized game UI in Unity.
What I'm looking for
At VOKI Games, I build scalable game UI in Unity, bridging art and engineering from artist reference through optimized in-game implementation.
I created a unified player-icon prefab reused across 40+ screens and shipped 10+ UI and live-ops features, including discounts, rewards, parental controls, and player profiles.
I reduced UI memory usage by about 30% through shared materials and shaders, and I independently took ownership of the discount setup flow using the internal shader library. I also implement node-based visual scripting, UI animation, and VFX directly in prefabs.
Previously at Ruby on SaaS, I designed end-to-end interfaces and reusable design systems for a job-search platform. My 3D/PBR art background from FUNGI studio helps me work fluently with both artists and programmers.
Experience
Work history, roles, and key accomplishments
• Designed a unified player-icon component (avatar, frame, badge) reused across 40+ screens — one prefab edit propagates everywhere.
• Built it to scale: adaptive proportional scaling and a single container node, ready for animated frames and new badges without rework.
• Shipped 10+ UI and live-ops features end-to-end (discounts, rewards, parental control, player profile) from artist reference to
• Designed the end-to-end UI for a job-search web platform — a large product spanning multiple interconnected flows, data-heavy interfaces and dual user roles (employers and candidates), plus supporting landing pages and marketing assets.
• Built a reusable design system (components, typography, colors), including form templates that replaced building from scratch, speeding up design and ensuring
• Built node-based materials and shaders to create real-time visual effects such as water and fog — controlling appearance and behavior through shader graphs rather than static textures.
• Authored PBR materials and handled texture baking, translating high-poly detail onto optimized low-poly game assets.
• Practiced the full 3D asset pipeline end-to-end (sculpting, blocking, high- and low-poly mod
Education
Degrees, certifications, and relevant coursework
Belarusian State University of Informatics and Radioelectronics
Bachelor's degree, Information Technologies in the Gaming Industry
2020 - 2024
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
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