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Yuliana KrutayaYK
Open to opportunities

Yuliana Krutaya

@yulianakrutaya

I build scalable, optimized game UI in Unity.

Poland
Message

What I'm looking for

I'm looking for a remote or Warsaw-based UI Technical Designer role where I can build scalable, optimized Unity UI end-to-end and collaborate closely with artists and programmers.

At VOKI Games, I build scalable game UI in Unity, bridging art and engineering from artist reference through optimized in-game implementation.

I created a unified player-icon prefab reused across 40+ screens and shipped 10+ UI and live-ops features, including discounts, rewards, parental controls, and player profiles.

I reduced UI memory usage by about 30% through shared materials and shaders, and I independently took ownership of the discount setup flow using the internal shader library. I also implement node-based visual scripting, UI animation, and VFX directly in prefabs.

Previously at Ruby on SaaS, I designed end-to-end interfaces and reusable design systems for a job-search platform. My 3D/PBR art background from FUNGI studio helps me work fluently with both artists and programmers.

Experience

Work history, roles, and key accomplishments

VOKI Games logoVG
Current

UI Technical Designer

Mar 2025 - Present (1 year 6 months)

• Designed a unified player-icon component (avatar, frame, badge) reused across 40+ screens — one prefab edit propagates everywhere.
• Built it to scale: adaptive proportional scaling and a single container node, ready for animated frames and new badges without rework.
• Shipped 10+ UI and live-ops features end-to-end (discounts, rewards, parental control, player profile) from artist reference to

Ruby on SaaS logoRS

UI/UX Digital Designer

Jan 2023 - Mar 2025 (2 years 2 months)

• Designed the end-to-end UI for a job-search web platform — a large product spanning multiple interconnected flows, data-heavy interfaces and dual user roles (employers and candidates), plus supporting landing pages and marketing assets.
• Built a reusable design system (components, typography, colors), including form templates that replaced building from scratch, speeding up design and ensuring

FUNGI studio logoFS

3D Environment Artist

Jan 2024 - Sep 2024 (8 months)

• Built node-based materials and shaders to create real-time visual effects such as water and fog — controlling appearance and behavior through shader graphs rather than static textures.
• Authored PBR materials and handled texture baking, translating high-poly detail onto optimized low-poly game assets.
• Practiced the full 3D asset pipeline end-to-end (sculpting, blocking, high- and low-poly mod

Education

Degrees, certifications, and relevant coursework

BR

Belarusian State University of Informatics and Radioelectronics

Bachelor's degree, Information Technologies in the Gaming Industry

2020 - 2024

Tech stack

Software and tools used professionally

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