I've led end-to-end game, systems, and economy design at Appsocado for 12 mobile social casino titles, including Cashin' Casino, Scatter Master, Slotopolis, and Jackpot Rush. I build progression, monetization funnels, RTP and probability frameworks, retention loops, and LiveOps events for Google Play and the App Store.
Previously at Ara Macao Studios, I managed indie mobile games from core-loop concepts through post-launch iteration, designing gameplay, levels, UX flows, economies, visual assets, and audio-driven game systems. I also program gameplay systems in Unity and C#, collaborate closely with Art, Engineering, and QA, and mentor associate game designers.
