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Carlos Andres GiraldoCG
Looking for a job

Carlos Andres Giraldo

@carlosandresgiraldo

I lead game products from vision and design through player-focused delivery.

Colombia
Message

What I'm looking for

I'm looking to lead game products and cross-functional teams, translating game concepts into player-focused features through strategy, data-driven decisions, and strong game design.

At PikPok Medellín, I define product vision and long-term game development strategy, guiding cross-functional teams from concepts to actionable features. I use KPIs to improve gameplay, monetization, user experience, player engagement, and retention.

I've also led educational and serious-game projects at Cologne Game Lab, designing mechanics, narratives, characters, and levels while coordinating multidisciplinary teams. My background spans game design, 3D art, VR environments, and product delivery across Blender, Maya, ZBrush, Substance Painter, and Unreal Engine 5.

Experience

Work history, roles, and key accomplishments

PikPok Medellín logoPM
Current

Product Manager

Jun 2024 - Present (2 years 4 months)

Defined product vision and long-term game development strategies aligned with studio goals.
Led cross-functional teams to translate concepts into actionable features, improving player engagement and retention.
Used data-driven KPIs to optimize gameplay, monetization, and user experience.
Applied Scrum and Kanban to streamline development processes.

Cologne Game Lab logoCL

Research Associate / Game designer / Project manager

Dec 2022 - Jun 2024 (1 year 6 months)

• Managed cross-functional teams of game developers, ensuring alignment with educational and industry standards.
• Designed engaging game mechanics and narratives that enhanced player experience.
• Contributed to the creation of visual assets, including character and level designs, improving overall game aesthetics.

WayGroupsa logoWA

3D Artist

Aug 2021 - Jul 2022 (11 months)

• Developed and modeled intricate 3D characters and immersive environments for gaming applications.
• Integrated high-quality 3D assets into Unreal Engine, enhancing gameplay experience.
• Optimized VR environments to ensure seamless performance and user engagement.
• Proposed innovative concepts for game scenarios, contributing to creative direction and project success.

Teleperformance logoTE

English/Spanish Medical Interpreter.

Feb 2019 - Feb 2020 (1 year)

Worked as English/Spanish Medical Interpreter. at Teleperformance.

GNi logoGN

Civil Engineering contractor.

May 2014 - Feb 2019 (4 years 9 months)

Worked as Civil Engineering contractor. at GNi.

Education

Degrees, certifications, and relevant coursework

CS

Cologne University of Applied Sciences

Master's degree, Game development and research.

Completed a two-year, English-taught, interdisciplinary program combining scientific research, artistic practice, and game design development.
Led a research & development project on non-linear audiovisual narratives, interactive content, and game literacy in cross-cultural, industry-oriented contexts.

Gained expertise in:

Non-linear storytelling & audiovisual design

Game design, prototyping, g

UC

Universidad Nacional de Colombia

Software Development, Computer Software Engineering

2020 - 2021

DE

DEV.F

Web development Bootcamp., Web Page, Digital/Multimedia and Information Resources Design

2020 - 2020

WEB development Bootcamp.

EA

EADIC

Official diploma BIM using Revit for architecture, structures and MEP, Architectural and Building Sciences/Technology

2018 - 2019

UM

Universidad de Medellín

Python programming

2019 - 2019

UD

Universidad Nacional Abierta y a Distancia

Official Autodesk Maya user certification., Animation, Interactive Technology, Video Graphics and Special Effects

2016 - 2016

UM

Universidad de Medellín

Bachelor of Engineering - BE, Civil Engineering

2006 - 2012

Tech stack

Software and tools used professionally

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