
Carlos Andres Giraldo
@carlosandresgiraldo
I lead game products from vision and design through player-focused delivery.
What I'm looking for
At PikPok Medellín, I define product vision and long-term game development strategy, guiding cross-functional teams from concepts to actionable features. I use KPIs to improve gameplay, monetization, user experience, player engagement, and retention.
I've also led educational and serious-game projects at Cologne Game Lab, designing mechanics, narratives, characters, and levels while coordinating multidisciplinary teams. My background spans game design, 3D art, VR environments, and product delivery across Blender, Maya, ZBrush, Substance Painter, and Unreal Engine 5.
Experience
Work history, roles, and key accomplishments
Defined product vision and long-term game development strategies aligned with studio goals.
Led cross-functional teams to translate concepts into actionable features, improving player engagement and retention.
Used data-driven KPIs to optimize gameplay, monetization, and user experience.
Applied Scrum and Kanban to streamline development processes.
Research Associate / Game designer / Project manager
Dec 2022 - Jun 2024 (1 year 6 months)
• Managed cross-functional teams of game developers, ensuring alignment with educational and industry standards.
• Designed engaging game mechanics and narratives that enhanced player experience.
• Contributed to the creation of visual assets, including character and level designs, improving overall game aesthetics.
Game design, 3D art.
• Developed and modeled intricate 3D characters and immersive environments for gaming applications.
• Integrated high-quality 3D assets into Unreal Engine, enhancing gameplay experience.
• Optimized VR environments to ensure seamless performance and user engagement.
• Proposed innovative concepts for game scenarios, contributing to creative direction and project success.
• Developed and modeled intricate 3D characters and environments for gaming applications
Worked as English/Spanish Medical Interpreter. at Teleperformance.
Worked as Civil Engineering contractor. at GNi.
Worked as Civil Engineer / Project manager at Constructora Bonaventure.
Education
Degrees, certifications, and relevant coursework
Cologne University of Applied Sciences
Master's degree, Game development and research.
Completed a two-year, English-taught, interdisciplinary program combining scientific research, artistic practice, and game design development.
Led a research & development project on non-linear audiovisual narratives, interactive content, and game literacy in cross-cultural, industry-oriented contexts.
Gained expertise in:
Non-linear storytelling & audiovisual design
Game design, prototyping, g
Universidad Nacional de Colombia
Software Development, Computer Software Engineering
2020 - 2021
DEV.F
Web development Bootcamp., Web Page, Digital/Multimedia and Information Resources Design
2020 - 2020
WEB development Bootcamp.
EADIC
Official diploma BIM using Revit for architecture, structures and MEP, Architectural and Building Sciences/Technology
2018 - 2019
Universidad de Medellín
Python programming
2019 - 2019
Universidad Nacional Abierta y a Distancia
Official Autodesk Maya user certification., Animation, Interactive Technology, Video Graphics and Special Effects
2016 - 2016
Universidad de Medellín
Bachelor of Engineering - BE, Civil Engineering
2006 - 2012
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Salary expectations
Social media
Skills
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