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Ben SnowdenBS
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Ben Snowden

@bensnowden

Senior Unity Engineer building VR/AR XR applications, multiplayer systems, and developer tooling with proven product-shipping impact.

United States
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What I'm looking for

I’m looking to lead and build production-grade XR experiences in Unity—especially multiplayer, tooling, and telemetry—where I can ship on real hardware and drive scalable developer workflows.

I’m a Senior Unity Engineer with 11+ years building XR applications, multiplayer systems, and developer tooling across VR/AR platforms. I’ve shipped consumer and enterprise products on Meta Quest, PC, and mixed reality hardware, and I focus on turning customer requirements into scalable Unity architecture.

Recently, I led the VR front end of Mission Control in Unity—using MQTT to stream live headset data, overhauling UI and content discovery, maintaining Asset Bundle loading, and implementing xAPI analytics/telemetry and ADA compliance with Sentry monitoring. Earlier, as CTO & Co-Founder, I built multiplayer service infrastructure (Photon PUN, Fusion, Voice, Chat), PlayFab Cloud region-based matchmaking, Azure DevOps pipelines, reusable Unity Package distribution, and studio automation workflows with Zapier and Repurpose.io—supporting multiple shipped VR titles and live esports experiences.

Experience

Work history, roles, and key accomplishments

CP
Current

CTO & Co-Founder

Corrupted Media Productions

May 2019 - Present (7 years 2 months)

Co-founded and led a VR studio, managing a team of artists and engineers across multiple shipped and upcoming Meta Quest/Steam titles. Built multiplayer service infrastructure (Photon/Fusion/Voice/Chat), PlayFab/Azure matchmaking and telemetry, DevOps pipelines, Unity tooling/packages, and integrated bHaptics support.

Transfr logoTR

Senior Unity Engineer

Transfr

May 2024 - Mar 2026 (1 year 10 months)

Served as engineering lead for the Mission Control VR front end in Unity, building real-time classroom monitoring and instructor dashboards with MQTT-streamed headset data. Built supporting infrastructure including Unity loading systems, editor tooling, xAPI analytics/telemetry, and UI compliance, plus end-to-end backend features with FastAPI, Python, and PostgreSQL.

IT

AR VR Developer

Inveris Training

Sep 2021 - May 2024 (2 years 8 months)

Developed scalable network-enabled Unity AR/VR features using Mirror across training products, including Magic Leap experiences and VR weapon-interaction workflows. Built Unity automation and trainee analysis tools, refactored large codebases for reduced tech debt, and integrated OptiTrack with Final IK and ragdoll systems.

DY

Unity AR Developer

Digital Yalo

Jan 2021 - Jun 2021 (5 months)

Developed an AR app that lets users preview blind models on interior windows and implemented user experience analytics. Created responsive animated UI for portrait/landscape and delivered product-catalog presentation logic plus furniture placement mechanics (place/recolor/rotate/reposition).

CS

IT Intern

Chugach Government Solutions

May 2020 - Aug 2020 (3 months)

Assisted with the management and creation of network security systems to secure servers for office spaces and supported work-at-home solutions during COVID-19.

DC

Virtual Reality Developer

Delta Sigma Company

Aug 2019 - Mar 2020 (7 months)

Built a Unity VR showcase room for customers to view CAD models at scale in real time before machines were constructed.

Education

Degrees, certifications, and relevant coursework

Kennesaw State University logoKU

Kennesaw State University

Bachelor of Science, Computer Game Design and Development

2017 - 2021

Activities and societies: President’s List; Dean’s List (2x); Honors; Best Community Events; Best Community Council (as President); 1st Place Game Jams.

Earned a B.S. in Computer Game Design and Development (2017–2021), with double minors in Software Engineering and Computer Science.

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