Ben Snowden
@bensnowden
Senior Unity Engineer building VR/AR XR applications, multiplayer systems, and developer tooling with proven product-shipping impact.
What I'm looking for
I’m a Senior Unity Engineer with 11+ years building XR applications, multiplayer systems, and developer tooling across VR/AR platforms. I’ve shipped consumer and enterprise products on Meta Quest, PC, and mixed reality hardware, and I focus on turning customer requirements into scalable Unity architecture.
Recently, I led the VR front end of Mission Control in Unity—using MQTT to stream live headset data, overhauling UI and content discovery, maintaining Asset Bundle loading, and implementing xAPI analytics/telemetry and ADA compliance with Sentry monitoring. Earlier, as CTO & Co-Founder, I built multiplayer service infrastructure (Photon PUN, Fusion, Voice, Chat), PlayFab Cloud region-based matchmaking, Azure DevOps pipelines, reusable Unity Package distribution, and studio automation workflows with Zapier and Repurpose.io—supporting multiple shipped VR titles and live esports experiences.
Experience
Work history, roles, and key accomplishments
CTO & Co-Founder
Corrupted Media Productions
May 2019 - Present (7 years 2 months)
Co-founded and led a VR studio, managing a team of artists and engineers across multiple shipped and upcoming Meta Quest/Steam titles. Built multiplayer service infrastructure (Photon/Fusion/Voice/Chat), PlayFab/Azure matchmaking and telemetry, DevOps pipelines, Unity tooling/packages, and integrated bHaptics support.
Senior Unity Engineer
Transfr
May 2024 - Mar 2026 (1 year 10 months)
Served as engineering lead for the Mission Control VR front end in Unity, building real-time classroom monitoring and instructor dashboards with MQTT-streamed headset data. Built supporting infrastructure including Unity loading systems, editor tooling, xAPI analytics/telemetry, and UI compliance, plus end-to-end backend features with FastAPI, Python, and PostgreSQL.
AR VR Developer
Inveris Training
Sep 2021 - May 2024 (2 years 8 months)
Developed scalable network-enabled Unity AR/VR features using Mirror across training products, including Magic Leap experiences and VR weapon-interaction workflows. Built Unity automation and trainee analysis tools, refactored large codebases for reduced tech debt, and integrated OptiTrack with Final IK and ragdoll systems.
Unity AR Developer
Digital Yalo
Jan 2021 - Jun 2021 (5 months)
Developed an AR app that lets users preview blind models on interior windows and implemented user experience analytics. Created responsive animated UI for portrait/landscape and delivered product-catalog presentation logic plus furniture placement mechanics (place/recolor/rotate/reposition).
IT Intern
Chugach Government Solutions
May 2020 - Aug 2020 (3 months)
Assisted with the management and creation of network security systems to secure servers for office spaces and supported work-at-home solutions during COVID-19.
Led restructuring of a safety training project to support new objectives. Developed the “Power Play” initiative with asynchronous loading systems, player controllers, coin systems, and mini-game creation tooling.
Education
Degrees, certifications, and relevant coursework
Kennesaw State University
Bachelor of Science, Computer Game Design and Development
2017 - 2021
Activities and societies: President’s List; Dean’s List (2x); Honors; Best Community Events; Best Community Council (as President); 1st Place Game Jams.
Earned a B.S. in Computer Game Design and Development (2017–2021), with double minors in Software Engineering and Computer Science.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Website
itsbenprod.comJob categories
Skills
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