Skip to main content
Diego CaicedoDC
Open to opportunities

Diego Caicedo

@diegocaicedo1

Remote 3D generalist building optimized Unity/Unreal environments and PBR asset pipelines.

Colombia
Message

I’ve spent 4+ years moving from concept and blockout to polygonal modeling, UVs, baking, PBR texturing, lighting, and final integration in Unity and Unreal Engine.

At Rough House Games, I modeled, UV-mapped, textured, and optimized a modular kit of 20–30 environment assets in Unity—configuring LODs and collisions against real performance budgets, then assembling playable areas and creating concept renders adopted by Art Directors.

Since 2022, I’ve owned full asset pipelines for mobile and Unity, keeping assets inside texture-memory and geometry budgets, and I’ve also built near-photoreal animated-feature environments from blockout to final polish while working with distributed teams.

Experience

Work history, roles, and key accomplishments

NO

3D Environment Artist

Nocroma

Nov 2025 - Apr 2026 (5 months)

Built fully textured, near-photoreal environments and set dressing across multiple sequences for an animated feature film, owning assets from blockout to final polish.

PL

3D Artist

Plailabs

Mar 2023 - Jan 2024 (10 months)

Modeled and textured environments and props with full PBR pipelines for Unity; assembled PvP and PvE levels alongside the level design team.

Jam City logoJC

3D Artist

Nov 2022 - Mar 2023 (4 months)

Owned the full asset pipeline end-to-end to mobile performance standards: modeling, texturing, optimization, and engine integration within a proprietary workflow. Kept assets inside texture-memory and geometry budgets for low-end devices without losing the quality bar.

MN

3D Visualization Artist

Museo Nacional

Aug 2021 - Sep 2021 (1 month)

Modeled a complete photorealistic 3D interior at accurate spatial scale for a national museum exhibition.

Education

Degrees, certifications, and relevant coursework

Universidad Jorge Tadeo Lozano logoUL

Universidad Jorge Tadeo Lozano

Bachelor of Arts, Graphic Design

2017 - 2022

Bachelor's Degree in Graphic Design from Universidad Jorge Tadeo Lozano, Bogotá, Colombia, from 2017 to 2022.

Tech stack

Software and tools used professionally

Get matched with your dream remote job

Sign up now and join over 250,000+ remote workers who receive personalized job alerts, curated job matches, and more for free!

Sign up
Himalayas profile for an example user named Frankie Sullivan