Maria Paulina Cortés
@mariapaulinacorts
Proactive 3D Generalist with expertise in animation and visual development.
What I'm looking for
As a highly proactive and self-learning 3D Generalist, I thrive on tackling challenges and continuously improving my skills. With a strong foundation in texture design, animation, and visual development, I am passionate about creating compelling visuals for marketing, publicity, and video game products.
Throughout my career, I have worked with various companies, including Makata, where I served as a mid-senior 3D artist, modeling and optimizing 3D landmarks and characters for interactive applications. My experience at Corexp allowed me to blend my skills in 2D and 3D animations, creating engaging content for social media and architectural concept art for virtual metaverses. I have also honed my abilities in realistic rendering and photorealistic textures during my time at Dissmo.
With a Bachelor of Engineering in Design in Digital Entertainment and certifications in digital arts, I am committed to delivering high-quality work that meets client expectations. I am eager to bring my creativity and technical skills to a challenging position that allows me to grow as a multifaceted 3D artist.
Experience
Work history, roles, and key accomplishments
3D Artist Mid-Senior
Makata
Dec 2023 - May 2025 (1 year 5 months)
Modeled, textured, and optimized 3D landmarks for applications. Sculpted, retopologized, textured, and stylized characters for an interactive app, and created and rendered cartoon characters and assets for animated projects.
3D Generalist and Concept Artist
Corexp
Jan 2021 - Dec 2023 (2 years 11 months)
Created short 2D and 3D animations for blogs and social media for various clients. Designed architectural and environmental concept art for virtual metaverses, and performed 3D character animation for marketing commercials, NFT art, and interactive webpages.
3D Artist Junior
Dissmo
Jan 2018 - Dec 2021 (3 years 11 months)
Performed realistic rendering of interactive architectural landscapes and created photorealistic textures. Built 3D assets, including environments and props.
Education
Degrees, certifications, and relevant coursework
Universidad Pontificia Bolivariana (U.P.B) Medellín
Bachelor of Engineering Design, Digital Entertainment
Focused on 3D visual arts and animation, gaining a strong foundation in texture design, animation, and visual development. Developed skills for marketing, publicity, and video game products.
Polygonus Academy
Certification, Art For Digital Entertainment
Completed a certification program in Art For Digital Entertainment, enhancing skills in various aspects of digital art production. Gained practical experience in industry-standard tools and workflows.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Salary expectations
Job categories
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