At Folks VFX, I model characters and create high-end assets for VFX productions, developing advanced PBR textures for photorealistic integration.
I've contributed character, prop, and environment work across FIFA Rivals, ZIX, Griefville: Survive the Nightmare, Symbionts, Relentless, television commercials, and children's TV. My work spans stylized, low-poly, high-poly, hard-surface, and real-time optimized assets.
With over 15 years in 3D production, I use Maya, 3ds Max, ZBrush, Substance Painter, Unreal Engine, and production-focused workflows to deliver assets that meet topology, quality, and performance standards.
