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Alejandro AlbarracinAA
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Alejandro Albarracin

@alejandroalbarracin

I build high-fidelity characters and optimized 3D assets for games, VFX, and television.

Colombia
Message

At Folks VFX, I model characters and create high-end assets for VFX productions, developing advanced PBR textures for photorealistic integration.

I've contributed character, prop, and environment work across FIFA Rivals, ZIX, Griefville: Survive the Nightmare, Symbionts, Relentless, television commercials, and children's TV. My work spans stylized, low-poly, high-poly, hard-surface, and real-time optimized assets.

With over 15 years in 3D production, I use Maya, 3ds Max, ZBrush, Substance Painter, Unreal Engine, and production-focused workflows to deliver assets that meet topology, quality, and performance standards.

Experience

Work history, roles, and key accomplishments

Education

Degrees, certifications, and relevant coursework

SE

Self-taught

Self-taught, 3D Art

Continuous professional development in digital sculpting, modeling, and texturing through high-level industry projects and online training.

Tech stack

Software and tools used professionally

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