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David Silva

@davidsilva6

Level Designer and 3D environment artist focused on cinematic, optimized worlds and player-ready flows.

Colombia
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What I'm looking for

I’m looking for a team where I can own level design from greyboxing to lighting and cinematic fly-throughs, collaborate through clear feedback loops, and deliver optimized environments with strong documentation and deadline reliability.

I’m a Level Designer and 3D Art professional with a strong focus on building playable, well-lit environments and translating creative direction into camera-ready moments. I’ve worked remotely across multiple productions, and I’m comfortable iterating fast with continuous playblasts and feedback.

Across my recent roles, I’ve owned level greyboxing and finalization, planned player paths and alternate routes, and delivered perspective shots of key landmarks. I also build lighting pipelines—light baking in Unity and real-time Lumen lighting in UE5—plus create clear studio documentation so teams stay aligned.

I bring depth in environment art and asset workflows as well: from 3D environment art and simple on-collision interactions via visual scripting to Unity shader graphs (e.g., hologram shaders) and large-scale WebGL/mesh compliance checks. Earlier, I also specialized in AR/VR—creating optimized 3D models, rigs, animations, and baked lighting/lightmap UVs for Unity and Unreal Engine 4.27.

Experience

Work history, roles, and key accomplishments

FU

Level Designer & Asset Specialist

Futureverse

Sep 2022 - May 2025 (2 years 8 months)

Worked on multiple productions, delivering level greyboxing, finalization, perspective shots, and player path planning with alternate routes. Created detailed level/environment documentation, performed light baking and UE5 Lumen lighting, built collision interactions via visual scripting, and produced cinematic camera fly-throughs.

PS

Level Designer & Environment Artist

Phat Loot Studios

Nov 2021 - Aug 2022 (9 months)

Designed and iterated MMO level content for Untamed Isles, including player path planning, greyboxing, terrain sculpting, and landmark perspective shots. Built biome design and vegetation distribution using custom procedural Unity tools and refined results through play-testing.

XD

AR/VR 3D Generalist

Xennial Digital

Jan 2018 - Nov 2021 (3 years 10 months)

Built 3D assets for multiple AR/VR education and job-safety training experiences, including models, textures, shader graphs, renders, rigs, and animations. Produced highly optimized environments and level design, composited AOVs in 3DS Max/V-Ray, and created lightmaps and post-processing profiles in Unity and Unreal Engine 4.27.

Education

Degrees, certifications, and relevant coursework

Yoobee College of Creative Innovation logoYI

Yoobee College of Creative Innovation

Diploma of Animation (Advanced), Multimedia and audiovisuals

2016 - 2017

Activities and societies: Wrote and directed final short films: “Arthur’s Quest” and “Inocencia invisible.”

Completed an advanced animation diploma in Multimedia and audiovisuals, covering drawing, 3D modeling/sculpting, texturing, rendering, animation, VFX, sound design, rigging, and video/audio editing. Wrote and directed the final short films “Arthur’s Quest” and “Inocencia invisible.”

Jorge Tadeo Lozano University logoJU

Jorge Tadeo Lozano University

Multimedia and audiovisuals

2011 - 2015

Studied Multimedia and audiovisuals from 2011 to 2015.

Tech stack

Software and tools used professionally

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