At MáximaBet, I created low- and high-fidelity prototypes for a B2C iGaming product and supported validation with users and stakeholders. I also mapped existing journeys to identify friction and opportunities for experience improvements.
At Agile inc., assigned to Sem Parar, I planned and conducted usability tests and analyzed user feedback. I used Google Analytics and Google Tag Manager to inform UX decisions across apps, websites, and software.
At Space Bit Games, I conducted user research, benchmarking, and discovery to support product decisions. I created interactive prototypes and design systems in Figma and Adobe tools, and coordinated design and production from discovery to launch.
My earlier work at BitX and Byte A Byte included web and mobile prototypes, interface components, and user journey documentation. I also worked in game design, applying game design principles and gamification to digital experiences.

