At Somni Game Studios, I brought Stepland from prototype to release with a team of three programmers. I built a Kotlin Android plug-in for the phone’s step sensor and rebuilt the onboarding as 82 data-driven steps.
I also built cloud sync, remote configuration, daily streaks and the first version of the tasks system. Working with the studio’s founder and game director, I turned design concepts into specifications and working Godot blockouts.
At Purple Pwny Studios, I designed and shipped about 20 relics and a six-enemy biome for Degen Crawler. I also built an expert-system AI to simulate runs and benchmark item and relic power.
I'm developing and self-publishing Dungeon Heroes, a mobile deckbuilding roguelike. I built its combat systems, free-to-play economy, cloud save and migration system, telemetry pipeline, and automated Android release pipeline.

