I'm currently a Senior Developer at Blizzard Entertainment, after shipping and developing games including Lords of the Fallen, Candy Crush titles, Asphalt 8: Airborne, and N.O.V.A. Legacy.
At King, I built foundational Unity tools used across games, including validation systems that reported configuration errors from Unity or CI. I also built Candy Crush Cubes from its initial pitch through release, covering gameplay architecture, level editing, resource systems, and asset-import workflows.
At Gameloft and Omnidrone, I led technical architecture, procedural systems, tools, optimization, and team workflows. I improved Asphalt Overdrive's physics, memory use, and loading performance to run at 30 FPS on older devices such as the iPhone 4.

