Alan Gutierrez
@alangutierrez
C++ software developer specializing in real-time graphics, physics simulation, and engine architecture.
What I'm looking for
I am a performance-driven software developer focused on C++, computer graphics, and real-time simulation, with hands-on experience building custom 3D engines and physics-based platforms.
At LSYM I engineered C++ tools for heavy machinery training, optimized core engine mechanics and physics models, and designed a scalable SQL database for simulation data management.
As the developer of the JAM Engine I built engine architecture using C++ and OpenGL, implemented advanced rendering features, and documented the codebase and APIs to support integration and reuse.
I collaborate effectively across disciplines, ship production-ready projects (including a student game released on Steam), and bring strong fundamentals in linear algebra, multithreading, memory management, and debugging to deliver high-fidelity, real-time systems.
Experience
Work history, roles, and key accomplishments
Junior Software Developer
LSYM - Laboratorio de Simulación y Modelado
Nov 2024 - Oct 2025 (11 months)
Engineered C++ tools and optimized core engine physics for a heavy-machinery training simulation, improving instructor workflow and accelerating project timelines through QA and performance tuning.
Graphics Engine Developer
JAM Engine
Developed a custom C++ 3D engine with OpenGL implementing real-time lighting, shadow mapping, volumetrics, particle systems, ECS and sound integration, accompanied by comprehensive technical documentation.
Game Developer
Shelley Manor
Collaborated on development and release of a narrative PC game on Steam, contributing to design and implementation that earned Best Student Game (Latam Games Com 2025) and Top 5 Best Hobby Game (GDWC Winter Season).
Education
Degrees, certifications, and relevant coursework
Escuela Superior de Arte y Tecnología (ESAT)
Higher National Diploma, Video Game Programming
Completed a Higher National Diploma in Video Game Programming with focus on advanced C++, graphics programming, and game engine architecture.
Gustavus Adolphus College
Computer Science
2014 - 2017
Completed coursework in Computer Science between 2014 and 2017.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
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