At MYM Games Studios, I lead QA across four PC titles, including ContractVille, Sandwich Simulator, Dig Island, and Farmer’s Diary. I plan and run smoke, regression, and functional testing, and turn player reports into reproducible bugs and actionable feedback.
I also built HTML/CSS/JavaScript dashboards to categorize community reports and track sentiment across three games. At Seventh Sense Studio, I developed TTRPG concepts and mechanics, edited content, and designed maps for Exordium: Ionna and Codexticon.

