Mauricio Hollando
@mauriciohollando
Senior engineering leader specializing in real-time simulation and game systems.
What I'm looking for
I am a senior engineering leader with deep experience building simulation frameworks, game engines, and cross-disciplinary teams for VR, robotics, and mobile games. I have led hiring, technical architecture, and end-to-end product delivery at companies ranging from startups to large studios, and I scale teams while driving engineering best practices.
My achievements include architecting multi-world simulation platforms using Unity, C++ and Python, integrating robot controllers via gRPC, leading production refactors and multiplayer VR systems, and directing engineering organizations as CTO and Director of Engineering. I prioritize mentoring, technical design, and reliable deployment pipelines to deliver performant, production-ready software.
Experience
Work history, roles, and key accomplishments
Director of Engineering
Pocket Gems
Aug 2020 - Present (5 years 6 months)
Leads engineering organization at Pocket Gems, overseeing platform and product development to scale teams and delivery across mobile and live services.
Lead Simulations Engineer
Osaro
Mar 2018 - Sep 2020 (2 years 6 months)
Founded and scaled the Simulations team, architected a Unity-based simulation framework integrated with robot controllers via gRPC and multi-world, multi-physics simulation pipelines to accelerate ML and robotics development.
Engineering Manager
LiveLike
Aug 2016 - Sep 2017 (1 year 1 month)
Led engineering team through a major refactor to productionize the VR platform, implemented multiplayer/social layers and grew the engineering team from 3 to 10+ engineers to support large live-event VR apps.
Game Development Course Creator
Organization of American States
Oct 2015 - Sep 2017 (1 year 11 months)
Collaborated to develop a comprehensive video game development course covering business, art, programming and design to support industry talent development in El Salvador.
Advisor / Tech Director
Teravision Games
Oct 2015 - Sep 2017 (1 year 11 months)
Directed technical roadmap and led a team of 16 programmers to deliver mobile and VR titles for third parties, improving framework, processes, and studio engineering culture.
Head of Engineering
Brainz
Apr 2015 - Apr 2016 (1 year)
Established technical roadmap and architecture, managed 15+ engineers and 3 managers, and built a robust backend infrastructure supporting multiple game projects including World War Doh.
Lead Game Programmer
Rovio Entertainment
Aug 2012 - Jul 2013 (11 months)
Directed the prototype department, led prototyping efforts for titles including Angry Birds Star Wars and Bad Piggies, and drove company-wide adoption of Unity technologies and internal framework design.
Game Programmer
Rovio Entertainment
Jan 2011 - Aug 2012 (1 year 7 months)
Joined as the first prototype team member and led development of Angry Birds Space, managing a team of 6 programmers and delivering live-ops support and core technologies reused across multiple titles.
AI Programmer
Recoil Games
Jan 2008 - Aug 2009 (1 year 7 months)
Designed and implemented combat AI behaviors, extended Unreal Engine 3 cover systems, and created a behavior tree system used across combat scenarios.
AI Programmer
Crystal Space
Jun 2007 - Sep 2007 (3 months)
Implemented an AI layer for the Crystal Space engine during Google Summer of Code, developing steering, navigation and pathfinding systems foundational for future behavior systems.
Education
Degrees, certifications, and relevant coursework
Universidad Simón Bolívar
Software Engineering
2003 - 2017
Completed studies in Software Engineering at Universidad Simón Bolívar between 2003 and 2017.
Availability
Location
Authorized to work in
Website
mauricioh.comPortfolio
mauricioh.comJob categories
Skills
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