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Mauricio HollandoMH
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Mauricio Hollando

@mauriciohollando

Senior engineering leader specializing in real-time simulation and game systems.

United States
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What I'm looking for

I seek senior engineering leadership roles where I can architect simulation or game systems, scale teams, mentor engineers, and drive reliable production deployment and CI/CD practices.

I am a senior engineering leader with deep experience building simulation frameworks, game engines, and cross-disciplinary teams for VR, robotics, and mobile games. I have led hiring, technical architecture, and end-to-end product delivery at companies ranging from startups to large studios, and I scale teams while driving engineering best practices.

My achievements include architecting multi-world simulation platforms using Unity, C++ and Python, integrating robot controllers via gRPC, leading production refactors and multiplayer VR systems, and directing engineering organizations as CTO and Director of Engineering. I prioritize mentoring, technical design, and reliable deployment pipelines to deliver performant, production-ready software.

Experience

Work history, roles, and key accomplishments

OS

Lead Simulations Engineer

Osaro

Mar 2018 - Sep 2020 (2 years 6 months)

Founded and scaled the Simulations team, architected a Unity-based simulation framework integrated with robot controllers via gRPC and multi-world, multi-physics simulation pipelines to accelerate ML and robotics development.

Organization of American States logoOS

Game Development Course Creator

Organization of American States

Oct 2015 - Sep 2017 (1 year 11 months)

Collaborated to develop a comprehensive video game development course covering business, art, programming and design to support industry talent development in El Salvador.

TG

Advisor / Tech Director

Teravision Games

Oct 2015 - Sep 2017 (1 year 11 months)

Directed technical roadmap and led a team of 16 programmers to deliver mobile and VR titles for third parties, improving framework, processes, and studio engineering culture.

RG

AI Programmer

Recoil Games

Jan 2008 - Aug 2009 (1 year 7 months)

Designed and implemented combat AI behaviors, extended Unreal Engine 3 cover systems, and created a behavior tree system used across combat scenarios.

CS

AI Programmer

Crystal Space

Jun 2007 - Sep 2007 (3 months)

Implemented an AI layer for the Crystal Space engine during Google Summer of Code, developing steering, navigation and pathfinding systems foundational for future behavior systems.

Education

Degrees, certifications, and relevant coursework

UB

Universidad Simón Bolívar

Software Engineering

2003 - 2017

Completed studies in Software Engineering at Universidad Simón Bolívar between 2003 and 2017.

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