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Beatriz AvelinoBA
Open to opportunities

Beatriz Avelino

@beatrizavelino

I build playable game experiences by connecting design, production, and multidisciplinary teams.

Portugal
Message

What I'm looking for

I'm looking to build interactive experiences where game design, narrative, production, and collaborative problem-solving come together. I value multidisciplinary teams, creative experimentation, clear workflows, and projects with educational, serious, commercial, or cultural impact.

I'm currently building games at Redcatpig, where I contribute to concept development, gameplay systems, player experience, production planning, roadmaps, milestones, and stakeholder alignment. My work bridges creative vision and practical delivery across the full development lifecycle.

I've contributed to projects including Bug Byte and the award-winning multiplayer title Hovershock, as well as commercial, educational, serious, and experimental games for PC, console, and mobile. My background in game narrative, psychology, and interactive storytelling informs how I approach player experience, documentation, workflows, and collaboration.

I also teach game development at ETIC, mentoring students from original concept to playable prototype through iterative design, playtesting, and structured production planning.

Experience

Work history, roles, and key accomplishments

Redcatpig logoRE
Current

Producer & Game Designer

Oct 2025 - Present (10 months)

Coordinate and contribute to game design activities including concept development, gameplay systems design, player experience design, and documentation. Simultaneously support production processes through project planning, roadmap creation, milestone management, task coordination and development tracking.

Participate in the preparation of project proposals and business opportunities, defining pro

ETIC Escola de Tecnologias Inovação e Criação logoEC
Current

Individual Project Teacher

Oct 2023 - Present (2 years 10 months)

Teacher of the Individual Project unit, the program’s main project-based module, where students develop an original video game from concept to playable prototype.

Responsible for designing the course structure, preparing project briefs, mentoring students throughout the development process, and assessing both creative and technical outcomes. The course follows an industry-inspired workflow, encou

Redcatpig logoRE

HR & Operations Assistant

Mar 2025 - Oct 2025 (7 months)

Supported HR and administrative operations within the studio, assisting with organizational processes related to employees, contractors, and external collaborators.

Responsibilities included coordinating HR documentation and communications, preparing NDAs and contracts, requesting candidate information, and organizing official documentation for internal and external partners.

Managed administrat

Crescendo logoCR

Co-producer & Communication Manager

Jul 2023 - Oct 2024 (1 year 3 months)

Co-founded TrêsPorQuatro, a live jazz event series created to support emerging jazz musicians by providing opportunities to perform and connect with audiences in Cascais.

As part of the core production team, I contributed to the planning and execution of the events, focusing on operational coordination and behind-the-scenes organization.
I was also responsible for the visual communication and gra

Red Dagger Studio logoRS

Co-Producer & Task Manager

Mar 2024 - Jun 2024 (3 months)

Coordinated production workflows for a multidisciplinary game development team of approximately 30 members, working across departments including art, programming, and design.

Acted as the central point for task organisation and production tracking, translating assignments from department leads into structured task pipelines and maintaining the project’s task management platform.

Responsibilities

Redcatpig Studio logoRS

Recruiter

Mar 2023 - Jul 2023 (4 months)

Supported recruitment processes for multidisciplinary game development teams, assisting in the identification and selection of candidates across different roles.

Reviewed applications and portfolios, identifying profiles aligned with project needs and role requirements. Assisted in candidate screening and communication throughout the recruitment process.

ETIC Escola de Tecnologias Inovação e Criação logoEC

Masterclass Lecturer - Game Design & Critical Game Design

May 2023 - May 2023 (0 months)

Delivered masterclasses on game design and critical game design, introducing students to design methodologies and critical approaches to interactive media.

The sessions explored how game mechanics, systems, and player interaction can communicate ideas and provoke reflection on social, cultural, and political themes, encouraging students to approach game design as a medium for critical expression

ETIC Escola de Tecnologias Inovação e Criação logoEC

Communication Department

Jun 2022 - Apr 2023 (10 months)

Worked within the Communications Department supporting the promotion of ETIC’s academic programs and student work.

Managed website updates and content organisation, ensuring information about courses, events, and student projects remained current and accessible.

Represented the institution at education fairs and school outreach events across Portugal, including Futurália and presentations in sec

Crescendo logoCR

Singing Teacher

Jul 2018 - Jul 2019 (1 year)

Singing teacher in summer music courses at a music school, delivering vocal training through individual and group sessions.

Guided students in developing vocal technique, breathing control, musical interpretation, and stage confidence through practical exercises and performance-oriented learning.

Education

Degrees, certifications, and relevant coursework

UL

Universidade Lusófona - Centro Universitário Lisboa

Masters, Game Design and Playful Media

2022 - 2024

Master's research focused on game narrative and storytelling in video games, with a qualitative analysis of the relationship between gameplay and narrative structures.

Dissertation: “Além do Espelho: O paradoxo narrativo de Alice: Madness Returns entre literatura e jogo” - a study examining how narrative is communicated through gameplay systems, using Alice: Madness Returns as a case study.

The

ET

ETIC

HND, Animation and Computer Games

2020 - 2022

Undergraduate program focused on the fundamentals of game development and interactive media, exploring areas such as game design, narrative design, visual development, and production workflows.

Developed several game projects throughout the course, with a particular focus on narrative design and player experience.

Final projects received recognition within the program, including Best Narrative (

UL

Universidade Lusófona - Centro Universitário Lisboa

Creative Playground: Play, Listen

2020 - 2020

Instructor: Tiago Cruz (author of Sintra)

Creative writing workshop exploring storytelling practices through exercises focused on play, listening, and collaborative creativity.

The sessions introduced techniques for narrative development and creative experimentation, encouraging participants to explore different approaches to storytelling.

IU

Ispa - Instituto Universitário

Integrated Master’s, Psychology

2017 - 2019

Studies in psychology with a particular interest in clinical psychology and the relationship between creativity, art, and human behaviour.

Coursework included optional subjects exploring the intersection of psychology and artistic practices.

UL

Universidade Lusófona - Centro Universitário Lisboa

Bachelor's degree, Performative Arts & Technology

2016 - 2017

Studies in performing arts including theatre, opera, cinema, music, vocal performance, and dramaturgy, alongside theoretical subjects such as sociology and human behaviour related to artistic practice.

CR

Crescendo

Vocal Studies

Ongoing vocal training since 2016 with a focus on contemporary vocal performance and technique.

Experience performing live in multiple concert settings, from intimate venues to full auditorium performances.

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