
Arael Briones
@araelbriones
Unity Developer at Titan Games building mobile games, including three minigames and analytics tracking.
What I'm looking for
At Titan Games, I build gameplay systems in Unity for mobile games including Readiculous Game, Nidalia, and NDA projects. My work includes abilities, progression, inventory, and UI, with a focus on performance optimization and bug fixing.
In 2026, I developed three mobile minigames featuring combat, weapon and skin systems, physics, achievements, UI, and VFX/SFX. I also implemented KPI and analytics tracking across five more.
At AMBER STUDIO, I developed gameplay systems, UI, VFX, SFX, animations, and physics and server-side features for Roblox titles including Secret Neighbor and Saw X: Survive the Obby. In Unity, I built an Overcooked-style educational game for the Innovación museum about the harvesting process.
At KARAOKULTA, I built reusable Unity systems for achievements and localization that were shared across games, reducing development time on each new project. I’ve also worked with Unreal Engine and am open to opportunities in game development and mobile app development.
Experience
Work history, roles, and key accomplishments
Unity Developer
Titan Games
Jan 2024 - Jan 2026 (2 years)
Developed gameplay systems in Unity with focus on performance optimization and bug fixing across multiple titles. In 2026, created 3 mobile minigames and implemented KPI/analytics tracking across 5 more.
Game Developer
Amber Studio
Jan 2021 - Jan 2024 (3 years)
Developed gameplay systems, UI, VFX, SFX, animations, and physics for Roblox titles. Built an Overcooked-style educational game for the Innovación museum.
Internship
Karaokulta
Jan 2020 - Jan 2021 (1 year)
Built reusable Unity systems for achievements and localization shared across multiple games, reducing development time on each new project.
Education
Degrees, certifications, and relevant coursework
Universidad Politécnica de Pachuca
Software Engineering, Software Engineering
2017 - 2020
Pursued a degree in Software Engineering from 2017 to 2020.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Salary expectations
Job categories
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