Andrew Zelenak
@andrewzelenak
Gameplay/Tech designer building polished Unity mechanics with C# to create engaging player experiences.
What I'm looking for
I’m a Gameplay/Tech Designer who builds and refines core game mechanics in Unity, focused on smooth controls, balanced gameplay, and maintainable systems. In my current role, I’ve developed modular gameplay features (ball physics, shooting, power-ups) using efficient C# code and iterated quickly through playtesting.
I partner closely with artists and designers to integrate assets and ensure a cohesive player experience. I also profile and refactor scripts to optimize performance, achieving stable framerates across platforms while keeping iteration fast and reliable.
Earlier, I managed and designed an AR product in Unity, including a virtual karaoke background that boosted immersion. I’ve also contributed to multiple prototypes and pitched ideas to my club, designing levels and helping create intuitive gameplay with clear, readable documentation.
Experience
Work history, roles, and key accomplishments
Gameplay/Tech Designer
Todd Team
Jan 2025 - Present (1 year 4 months)
Built and refined core Unity gameplay mechanics in C#, combining volleyball and combat elements for smooth, balanced controls. Developed modular systems (ball physics, shooting, power-ups) and optimized performance through profiling and script refactoring for stable framerates across platforms.
Waiter
Barrios
May 2023 - Jul 2025 (2 years 2 months)
Handled opening and closing duties, accurately recorded orders, and served food and beverages to exceed guest expectations. Managed restocking, cleaning, and cash drawer reconciliation during high-stress business peaks while staying efficient under pressure.
Game Prototype Member
Spartasoft Studio
Sep 2024 - Jan 2025 (4 months)
Developed and designed three game prototypes for the main development team, planning and producing clear, readable builds for the prototype group. Built levels in Unity for each prototype and pitched all three ideas to the club while designing intuitive gameplay.
Intern / Software Designer
Xrisp
May 2024 - Jul 2024 (2 months)
Managed and designed an AR product in Unity, delivering a user experience enhanced by a virtual karaoke background. Oversaw a live service app’s design and management for over a month, maintaining stability and engagement while communicating effectively across a language barrier.
Education
Degrees, certifications, and relevant coursework
Michigan State University
Bachelor of Arts, Games and Interactive Media
2021 - 2025
Grade: GPA: 3.9/4.0
Activities and societies: Dean's List: Fall 2021 – Spring 2025.
Bachelor of Arts in Games and Interactive Media at Michigan State University, with a Game Design and Development minor. Graduated in July 2025.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
Interested in hiring Andrew?
You can contact Andrew and 90k+ other talented remote workers on Himalayas.
Message AndrewFind your dream job
Sign up now and join over 100,000 remote workers who receive personalized job alerts, curated job matches, and more for free!
