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Danny DoDD
Open to opportunities

Danny Do

@dannydo

Game Design Lead shaping RPG and cafe-sim gameplay through GDDs, greybox, and systems in Unity and Unreal.

United States
Message

What I'm looking for

I’m looking to lead game design from GDD to playable systems—balancing gameplay, economy, and AI—collaborating with engineers and artists to ship polished Unity/Unreal experiences.

I’m a Game Design Lead building topdown RPG and cozy cafe simulator experiences, turning design intent into playable systems across Unity and Unreal Engine.

At Arctic Playground, I spearheaded Game Design Document (GDD) development, created 3+ and 9+ greybox level design blockouts using Unity Probuilder and Unreal Engine, and balanced gameplay variables like restock/decoration prices and weapons/item statistics using playtest feedback.

I also implement core player-facing features—NPC AI behavior using C# and Navmesh, telemetry to record player metrics and game data, save/load for progress and decoration states, and UI/audio functionality—collaborating closely with engineers and artists to keep designs cohesive.

Experience

Work history, roles, and key accomplishments

PC

Lead Game Designer

Paul's Cafe

May 2025 - Jul 2025 (2 months)

Led game design for a Unity-based cafe simulator project, producing the GDD and greybox level blockouts. Balanced in-game prices using playtest feedback and implemented NPC AI, telemetry, and save/load functionality.

Education

Degrees, certifications, and relevant coursework

University of Washington logoUW

University of Washington

Bachelor of Science, Geography Data Science

2021 - 2025

Bachelor of Science program in Geography Data Science at the University of Washington from September 2021 to June 2025.

Tech stack

Software and tools used professionally

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