At Prophecy, I created an AI-powered drag-and-drop website builder and a node-based workflow builder. I improved Business Intelligence rendering FPS by 100% by moving workloads off the main thread.
I also implemented spatial hashing to render 1000+ workflow nodes at 60 fps and built a WebSocket debugging tool with stack-trace tracking. I reduced the frontend bundle from 27 MB to 7 MB and implemented CI/CD and automated end-to-end testing workflows.
At Arive, I built C++ WebAssembly modules for large datasets and improved the Lighthouse score from 65 to 90+. I also built a scalable chat system with group chat, document sharing, search, and revisit workflows.
At Lio, I contributed to its web version and developed a programmable spreadsheet and real-time multiplayer collaboration system that handled 300+ peak concurrent users in a document. My projects include a browser-based SVG editor, an interpreted programming language compiled to WebAssembly, and a lightweight component-driven UI framework.

