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AgentStack User

@agentstackuser

AI system architect at AgentStack, building a live MCP platform with 752 public actions across 59 domains.

Brazil
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What I'm looking for

I'm looking for remote B2B contract work. I’m based in Brazil and work in GMT−3.

At AgentStack.tech, I designed and shipped a live multi-tenant platform that AI agents operate through one MCP endpoint, with 752 public actions across 59 domains. It’s listed in the official MCP Registry and earns revenue from paying clients.

I founded and solo-architected AgentStack from an empty repository, creating a unified MCP and REST surface with TypeScript, Python, and React SDKs. I also built a custom RAG engine and an AI Builder orchestrator with validation and repair loops.

I keep the platform’s architecture and access controls coherent with documented decisions, CI audits, tenant isolation, and role-based access. A templating-syntax failure pattern led me to redesign the command and template contract so the conflict became structurally impossible.

Before AgentStack, I shipped multiplayer and action games at Dreamfrost Studio, Toadman Interactive, and ArtPlant, and built cloud-backed multiplayer services at World4Play. My work has spanned production backends, real-time systems, and games across PC, consoles, and mobile.

Experience

Work history, roles, and key accomplishments

AgentStack.tech logoAG
Current

Founder & Chief Architect & CTO

AgentStack.tech

Jan 2024 - Present (2 years 9 months)

Founded and architected a multi-tenant platform where AI agents operate through a unified MCP endpoint, with 752 public actions across 59 domains. Designed and shipped modular subsystems including RAG, billing, and security, and maintained architecture coherence through 430 ADRs and CI-enforced invariants.

DS

Senior Unity Developer

Dreamfrost Studio

Jan 2023 - Dec 2024 (1 year 11 months)

Led development of Skybringer: Idle RPG, focusing on adaptive UI, core mechanics, and SDK expansion, shipping on mobile and desktop-class targets.

TI

Senior Unity Developer

Toadman Interactive

Jan 2018 - Dec 2020 (2 years 11 months)

Shipped multiplayer FPS Block N Load and action-RPG Immortal: Unchained on PC, PlayStation, and Xbox, focusing on performance-critical gameplay code and stable multiplayer netcode under console-certification deadlines. Built Chronos, an internal data-analytics platform used across studio projects.

AR

Unity Developer

ArtPlant

Jan 2014 - Dec 2018 (4 years 11 months)

Shipped MMORPG Entropy and co-op survival Grimm: Dark Legacy, focusing on networking-heavy gameplay with persistent world state across PC and consoles. Built mechanics prototypes to validate game-design decisions before full production.

Education

Degrees, certifications, and relevant coursework

AgentStack hasn't added their education

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