
AgentStack User
@agentstackuser
AI system architect at AgentStack, building a live MCP platform with 752 public actions across 59 domains.
What I'm looking for
At AgentStack.tech, I designed and shipped a live multi-tenant platform that AI agents operate through one MCP endpoint, with 752 public actions across 59 domains. It’s listed in the official MCP Registry and earns revenue from paying clients.
I founded and solo-architected AgentStack from an empty repository, creating a unified MCP and REST surface with TypeScript, Python, and React SDKs. I also built a custom RAG engine and an AI Builder orchestrator with validation and repair loops.
I keep the platform’s architecture and access controls coherent with documented decisions, CI audits, tenant isolation, and role-based access. A templating-syntax failure pattern led me to redesign the command and template contract so the conflict became structurally impossible.
Before AgentStack, I shipped multiplayer and action games at Dreamfrost Studio, Toadman Interactive, and ArtPlant, and built cloud-backed multiplayer services at World4Play. My work has spanned production backends, real-time systems, and games across PC, consoles, and mobile.
Experience
Work history, roles, and key accomplishments
Founder & Chief Architect & CTO
AgentStack.tech
Jan 2024 - Present (2 years 9 months)
Founded and architected a multi-tenant platform where AI agents operate through a unified MCP endpoint, with 752 public actions across 59 domains. Designed and shipped modular subsystems including RAG, billing, and security, and maintained architecture coherence through 430 ADRs and CI-enforced invariants.
Senior Unity Developer
Dreamfrost Studio
Jan 2023 - Dec 2024 (1 year 11 months)
Led development of Skybringer: Idle RPG, focusing on adaptive UI, core mechanics, and SDK expansion, shipping on mobile and desktop-class targets.
Indie Game & Software Developer
World4Play
Jan 2020 - Dec 2023 (3 years 11 months)
Owned architecture end to end for a small indie studio, including design, backend, and client. Built cloud-backed multiplayer services and reused them across multiple prototypes to ship playable, monetizable builds on a small-team budget.
Senior Unity Developer
Toadman Interactive
Jan 2018 - Dec 2020 (2 years 11 months)
Shipped multiplayer FPS Block N Load and action-RPG Immortal: Unchained on PC, PlayStation, and Xbox, focusing on performance-critical gameplay code and stable multiplayer netcode under console-certification deadlines. Built Chronos, an internal data-analytics platform used across studio projects.
Unity Developer
ArtPlant
Jan 2014 - Dec 2018 (4 years 11 months)
Shipped MMORPG Entropy and co-op survival Grimm: Dark Legacy, focusing on networking-heavy gameplay with persistent world state across PC and consoles. Built mechanics prototypes to validate game-design decisions before full production.
Education
Degrees, certifications, and relevant coursework
AgentStack hasn't added their education
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Tech stack
Software and tools used professionally
Kubernetes
GitHub Actions
PostgreSQL
MongoDB
Node.js
Django
ASP.NET Core
Tailwind CSS
Unity
Redis
Jest
React
JavaScript
Python
Java
C#
Flask
FastAPI
OpenTelemetry
SQLAlchemy
Stripe
GraphQL
Elasticsearch
TypeScript
pytest
Docker
SQL
Solidity
LangChain
Ollama
Playwright
Pydantic
Foundry
TanStack Query
vLLM
Vite
Vitest
React Flow
LangGraph
i18next
AWS
Availability
Location
Authorized to work in
Website
agentstack.techPortfolio
agentstack.tech/showcaseSalary expectations
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