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Adam FontanyiAF
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Adam Fontanyi

@adamfontanyi

Senior 3D Environment Artist at Mosaic Environments creating optimized, game-ready environments.

Spain
Message

At Mosaic Environments, I create realistic, optimized, game-ready 3D environment assets. My work includes modeling, texture painting, procedural texture generators, PCG graphs, and modular assets for real-time rendering.

For Sony, I created a real-time Unreal Engine environment end-to-end for virtual production on the Bravia commercial Desination RGB.

At Istudios Visuals, I played a major role in creating a 1.5-hour music video. I built environments and custom props, created MetaHumans, and contributed to lighting, simulations, performance capture cleanup, and shot animation.

My work spans games, VR, and virtual production, with experience at The Metropolitan Museum of Art and Game of Silks, Inc. My artwork has also been featured by Epic Games and NYRA Bets.

Experience

Work history, roles, and key accomplishments

ME
Current

Senior 3D Environment Artist

Mosaic Environments

Jan 2024 - Present (2 years 10 months)

I am responsible for creating realistic yet optimized, game-ready 3D environment assets. My work includes modeling, texture painting, designing procedural texture generators, PCG graphs, various tools, and creating modular assets for real-time rendering.

IV

Senior Technical Artist

Istudios Visuals

Apr 2026 - Aug 2026 (4 months)

I played a major role in the creation of a 1.5-hour music video. I built environments and custom props, created MetaHumans, worked on lighting and simulations, contributed to performance capture and cleanup, framed and animated shots, among many other tasks.

Sony logoSO

Senior 3D Environment Artist

Feb 2026 - Mar 2026 (1 month)

I was responsible for creating realistic real-time 3d environments in Unreal Engine for Virtual Production from end-to-end for the Sony Bravia commercial called Desination RGB.

The Metropolitan Museum of Art logoTA

Senior 3D Environment Artist | 3D Generalist | Cinematic Artist

The Metropolitan Museum of Art

Apr 2025 - Sep 2025 (5 months)

My work included storyboarding, gray boxing, modeling, texture
painting, recreating and fixing damaged parts of 3D scans, environment design, set dressing, lighting, cinematography, animation, VFX, and post-processing.

Game of Silks, Inc. logoGI

Lighting Artist, Cinematic artist, 3d generalist

Game of Silks, Inc.

Jun 2022 - Nov 2023 (1 year 5 months)

I was primarily responsible for creating marketing and in-game static renders and cinematics. My work included lighting, sometimes modeling, texturing, environment design, I also worked on some 2D UI animations.
Most of the time, I had creative freedom and I created the renders according to a keyword. My renders were showcased across the U.S. in NYRABets locations.

FR

Graphic Designer

Freelancer

Jan 2017 - Apr 2018 (1 year 3 months)

Worked as Graphic Designer at Freelancer.

CF

Editor

Civil Rádió FM98

Jan 2011 - Jan 2015 (4 years)

Worked as Editor at Civil Rádió FM98.

CF

Moderator

Civil Rádió FM98

Nov 2012 - Dec 2014 (2 years 1 month)

Worked as Moderator at Civil Rádió FM98.

Education

Degrees, certifications, and relevant coursework

California Institute of the Arts logoCA

California Institute of the Arts

Graphic design

MI

Minerva

Photography, Photojournalism

Eötvös Loránd University logoEU

Eötvös Loránd University

Bachelor's degree, Sociology

CO

Coursera

Visual Elements of User Interface Design

CO

Coursera

Fundamentals of Graphic Design

CA

California Institute of the Arts

Graphic Design

CO

Coursera

Ideas from the History of Graphic Design

CO

Coursera

Introduction to Imagemaking

CO

Coursera

Introduction to Typography

CO

Coursera

UX Design Fundamentals

CO

Coursera

Web Design: Strategy and Information Architecture

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