At Mosaic Environments, I create realistic, optimized, game-ready 3D environment assets. My work includes modeling, texture painting, procedural texture generators, PCG graphs, and modular assets for real-time rendering.
For Sony, I created a real-time Unreal Engine environment end-to-end for virtual production on the Bravia commercial Desination RGB.
At Istudios Visuals, I played a major role in creating a 1.5-hour music video. I built environments and custom props, created MetaHumans, and contributed to lighting, simulations, performance capture cleanup, and shot animation.
My work spans games, VR, and virtual production, with experience at The Metropolitan Museum of Art and Game of Silks, Inc. My artwork has also been featured by Epic Games and NYRA Bets.

